I tried to make it work in tabletop games with proc-gen, but it's hard to do when you, as a player, can see exactly how the underlying system works.
I think a level of obfuscation is needed for it to work. You need to have hope that there's some meaning to uncover - an author's intent. You can create similar narratives with rolling bunch of times on random tables, but you know it was just chance - the experience is not the same.
I hope to find a way to make it work on tabletop one day :)
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