Someone enjoyed a little jam game I made few years back enough to make a little video analysis about it on youtube: https://www.youtube.com/watch?v=2D-nZC_wm9E
I've been pretty stressed since last week, and this has really helped put a smile on my face :)
I tried to make it work in tabletop games with proc-gen, but it's hard to do when you, as a player, can see exactly how the underlying system works.
I think a level of obfuscation is needed for it to work. You need to have hope that there's some meaning to uncover - an author's intent. You can create similar narratives with rolling bunch of times on random tables, but you know it was just chance - the experience is not the same.
I hope to find a way to make it work on tabletop one day :)