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Also, this video is a cool example of humans being able to create meanings / patterns if given enough "data."

This is something I am constantly interested in, especially how it relates to game design. It is really cool to see someone find meaning where (from point of view of the creator) there wasn't any!

Dark Souls games do that masterfully - at least I think they do, there is no definitive Lore and plenty of people have their own interpretation of the story - I find it really cool.

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Someone enjoyed a little jam game I made few years back enough to make a little video analysis about it on youtube:

I've been pretty stressed since last week, and this has really helped put a smile on my face :)

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"#Zine Machine is a compact 3D-printed block printing press. Convert images into blocks, try friends' blocks, or use the supplied type to set a page.

All files and instructions necessary to print and use a zine machine are open to the public ...Designed and released by Gestalte Design, Zine Machine is an experiment in guerilla digital fabrication."

Today I had a dream that the copyright law was changed and it basically pushed 30 more years of media into public domain. In my dream I was already working on a game with bunch of art, characters and plots from 30s-50s pulp magazines.

I was sad when I woke up.

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This post resonates with me so strongly I was practically laughing while reading it. Absolutely love the concepts and I think about this super frequently. Great ideas!

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Beautiful that these random graveyards become areas of great biodiversity just by their nature of being undisturbed areas of reflection or solitude. Some even provide conditions for endangered plant species to thrive. Lovely to think of these quiet places dedicated to past lives blooming with wonderful and rare new ones.

.... minimalist industrial design, FORTH, black and white, low rez pixels... makes me think of everything @neauoire is working on recently.

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It is not often I stumble upon a 80s computer I wasn't aware of... but today is one of those days.

Jupiter Ace was a British micro similar to ZX spectrum in its hardware and form factor, but instead of running BASIC like all of its contemporaries, it's running....


Oh, the realities of living in USA.

This is the amazingly stocked salad bar in my local supermarket today.

Thanks to Joe Bob Briggs' Last Drive-In today I discovered *The Love Witch*

It's such a stunning film and an amazing homage to 60s cinematography.

Today I stumbled upon a "No CSS manifesto" which proposes the idea that writing css is wasteful, so we should instead...



...mainstream web development is a joke.

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This article has a really good premise:

The internet didn’t kill counterculture—you just won’t find it on Instagram:

Sadly, it felt quite pedestrian and didn't really explore the premise in any meaningful ways.

Also, hosted on a website that does not credit the art it uses and has links to 3 social media accounts, but no "about" page to tell me who they are and what they do :/

If anyone knows of any articles exploring the topic - send it my way.

I want to make retro-inspired games that can be played on the web and am looking for advice.

I got hooked on gamedev through PICO-8, but the games I want to make are a little bigger than what PICO allows. So I am looking for something like that, just without the restrictions.

I did some searching already, but I still haven't found anything that really hits the spot:

Fediverse, any engine/framework you'd recommend for someone like me?

Boosts appreciated.


...somewhere during working with mimeographs I fell into the typewriter rabbit hole:

I guess it's time to try my hand at concrete poetry or some other kind of artyping.

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I spent parts of January working on a new kind of search engine. Instead of indexing the unfathomable internet, it focuses on enabling search for neighbourhoods of related websites—webrings, or other kinds of topically similar sites.

The search engine is called Lieu.
Try it out:
See the code:

Started writing down my mimeograph findings:

There's not much there yet, but writing it all down gave me some much needed clarity on how to proceed.

I couldn't get art supplies today, but I am hoping to make the trip in the next few days and finally start *cranking out* experiments.

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This wild red haired Frenchman from a XIX century ad for a mimeograph machine is my spirit animal ever since I have started researching the tech.

I mean, this is probably how people see me when I start talking about hand cranked copy machines 😆

Thanks to @danburzo I discovered MicroMarco, which pretty much is Where's Waldo / wimmelbilder art the game:

I had fun with the demo, but I think a there is more than can be done with creating games around wimmelbilder art.

Maybe something using procedural generation, or maybe turn it into a narrative/story tabletop RPG. Maybe both?

I should spend some time brainstorming games that can be played using pictures filled to the brim with stuff.

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Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.