New video from the Psymorph installation I showed a few months ago in Orlando, this was from the opening night event (the installation was up for two months) -- This was a fun night :) vimeo.com/320025758

Made a fully interactive version of Ghost Flowers::
Now you can generate an infinite number of different ghost flower patterns, controlled by the movement of your hand. Distance from the sensor controls the size, and left/ right controls the amount of noise/complexity. I designed the flowers to slowly fade away, so there is no definitive beginning or end. The sound is also directly linked to your hand movements, so the audio and the creation of the flowers are synchronized...

Growth of a Ghost Flower
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Each image is a creative collaboration between me and the system I made to generate them, allowing me to make some creative decisions during the process, while the system introduces some 'randomness' (noise), so that each one is always unique.

FInished putting together the new VISCERALITY trailer with video from the live performances I did on the dome a few weeks ago! :) vimeo.com/315313302

The growth of a Ghost Flower::
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Each image is a creative collaboration between me and the system I made to generate them, allowing me to make some creative decisions during the process, while the system introduces some 'randomness' (noise), so that each one is always unique.

I was up at 3am last night making more Ghost Flowers because it's highly addicting :) Here's another Ghost Flower with a close-up detail shot...I'll probably post a few more full detail ones, and some video of the process soon!

Ghost Flowers|
I started exploring a way of generating infinitely unique flora last night. Many of them also resemble snowflakes (due to their 6 fold symmetry). Here is one of the hi-res versions, you can see larger detail in the second image. Each flora images is a creative collaboration between me and the system I made to generate them, allowing me to make some creative decisions during the process, while the system introduces some 'randomness' (noise), so that each one is always unique.

[Insert visual warning]
Here's a clip from some audioreactive visuals made for an event last year ::

One of my favorite photos someone took of me during one of the VISCERALITY shows this past weekend :) [For context, I'm controlling the live audio with the left hand and the live visuals with the right hand]

Last day of VISCERALITY, 4 more cyber wizard shows to go! ^_^

Packed CineDome last night for VISCERALITY! ^_^ 11 shows done, 8 more to go!

The past few days have been amazing, setting everything up for (19!) shows of my VISCERALITY performance in a full dome over the 3 days. Today was the debut and the first 4 shows, and it was such an incredible feeling ♡ 15 more shows to go!

It's crunch time for me, only 4 days until the first performance of Viscerality on Friday! :D Here's a teaser video I just uploaded that I made today with some of the visuals, controlled by the Mi.Mu gloves:: vimeo.com/311367809

Did an artist talk today on the Psymorph interactive experience and some of my print work for the closing of an exhibition I was part of here in orlando (there was actually a really good turn out, these were pics I took before the talk ^_^

Here's a little sneak peak at some of the visuals I've been creating for one of the scenes for the live audiovisual dome performance I'm presenting in 7 days (it's coming up so fast!). This is definitely the most colorful project I've created ;)

::Sometimes when working on audioreactive visuals it's easy to get sucked in to staring at the screen and lose all sense of productiveness::

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Merveilles

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