"technical death metal generated by neural network and streamed 24/7 it can do vocals and riffs that are physically impossible for humans but it must do them endlessly forever"
"The entirety of source code of all Infocom text adventures/interactive fiction to Github."
what was the windows widget thing I saw @neauoire and others mention on here recently? I can't find it
fly around various extracted geometry from big games from various time frames.
here's height field data from breath of the wild and collision geometry from dark souls one for example.
view it live here https://www.shadertoy.com/view/tslXD4
please also view the original work + their live streams, they're amazing. here's a merveilles style example : https://www.shadertoy.com/view/wsB3Rz
rest is here https://www.shadertoy.com/user/yx (and on twitter link above)
@ra love your work btw. is that we interface book available anywhere still?
Janet is a functional and imperative programming language and bytecode interpreter. It is a modern lisp, but lists are replaced by other data structures with better utility and performance (arrays, tables, structs, tuples).
The language also supports bridging to native code written in C, meta-programming with macros, and bytecode assembly.
#gamedev been implementing stable cascaded shadow maps in https://luxeengine.com for fun but didn't like all the literature on the topic, so i've been making tasty visualizations to write about instead. See it in motion here for best results:
(because upload limits!)
Put môsi, my tiny game engine, on itch.io today!