@neauoire many of the themes in the folder get poor grades :D Is there a description of the metric somewhere? i.e how it measures good bad. if someone had a bad theme, how would they improve it
@_discovery the theme displays little warnings for low contrast, the trick is just to get rid of the little warnings. That's what I'll do these next couple of days for the themes in the repo.
@neauoire @maxdeviant yea I think it’s likely if you use it as value only your contrast should work regardless of theme. but whether it looks good or makes sense for any theme will come down to consistent use as well, like med being normal, high being hover and inv being pressed, low as disabled. That would be my assumption but I got this wrong before, is that what you expect from those?
@_discovery @maxdeviant yeah pretty much, but I'm not sure how to document this properly yet, I'm still finding new UXs that I've never seen before and change my mind on what element should be painted with what color.
For hover states I usually use the inv states. For example, if you press `G` on dotgrid, it'll use the inv states to colorize the hidden input field.
@neauoire @maxdeviant I think what’s also a factor is how much you draw. For instance in my ui I want buttons to have a subtle border. if b_med is the normal, I can’t assume b_low is brighter/darker value, or f low/med are.
Many themes use vivid color in f med, so if I try pick it ends up being based on what I see in themes and not in value. like “slightly darker than the base color” can then only come from actually modifying the input. Make hsv from b_med, use a smaller value for the lowlight
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