here is a new project that i've been poking at slowly for a few years now -->

6 generative screensavers, free on itch

generated by intentionally inducing intense compression artifacts into thumbnail-sized pictures, then upscaling with detail generation at 50-100X magnification

i guess this is the year i finally give in and mess around with nn generated images

makin some zines of these

ahaha this 2 and a half star review of Bresson's 1974 Lancelot du Lac perfectly encapsulates every good thing about the film as if they were detriments

i just put up a huge pdf i compiled in 2016, a 450+ page reader of whitepapers and articles related to radiation breeding in plants! it was for a project that didn't end up working, so i'm hoping my research can be useful to others in the field, or just plain interesting sunday reading -- pdf here:

whats up i have a new project!!

📺 default filename tv 📺

is a youtube tv website that only cues videos that never had their filenames changed out of the camera

they've got a vibe and i love watching them, maybe you will too:

(also great for obliterating youtube's watch data profile on you)

ahahaa i just found this old photo of the house i was born in and NO WONDER I’M LIKE THIS

i've been working on this tabletop worldbuilding game for a long time, and now its out~~

the ground itself is a one-session collaborative storytelling game about places over time, and the echoes we leave in the physical memory of space

you can get the pdf on


▱▱▱▱ MUSHY ▱▱▱▱

is an asset pack of neural network generated isometric tiles, for use in your projects. its a complete mess and i'm very proud of it. you can get it for free at -

tonight i am training on ~water~

thought it would lose something but turns out fuzzy NN garbage feels like transparency

this moment of reflection brought by the multiple apologies to loren in my code comments ahaha

when i started learning javascript i did horrible unparsable things like 7-deep nested for loops. then i got better at programming and passing around variables and defining functions and moved away from that type of structure. now that i'm really comfortable in javascript, i make the core logic of my shit... unreadable 7-deep nested for loops.

tonight i implemented groups in the city game! so you can call things like 'forest' or 'cemetery' and it'll populate a section with the appropriate tiles

downloaded a unity demo scene of a snow prefab to see how it was put together!! and wowo some update must have really done a number

i came up on avidgamers dragonriders of pern roleplay forums and no amount of higher education can change this

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