@akkartik mhmm, it depends, I'd say time? But uxn just waits if a frame takes longer than expect so it's not really noticeable.

This week, people revealed in the mailing list that they were using fancy stashing techniques to spread logic over multiple frames, I realized that I was using the update vector for almost everything, and maybe I shouldn't do.. that-

I haven't written an application that was larger than 20kb yet, so not space.

@neauoire Do you use any dynamic memory? Like, lines.love is 40KB, but it usually allocates a few tens of MB.

With LÖVE I've been finding that CPU is plentiful -- as long as I don't use too much memory, overloading the GC.

@akkartik I have LOVE installed on the pinebook, but anything remotely "animated" slows down to a crawl.

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@neauoire I'm very curious how lines.love runs on it.

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@akkartik I can try it out tomorrow, I was just about to make dinner.

@akkartik lines.love? Is that a love2d benchmark I hadn't heard of? Can't seem to find it... @neauoire

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.