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Oh, dang… “Today’s open-world video games resemble gig economy platforms, with endless task lists to conquer”

reallifemag.com/map-quest/

@amatecha all the 'gamification' trend of 2010s did was to turn play into drudgery instead of turning drudgery into play.

put the worst elements of games into work -> normalize -> put them back into games, worse than ever

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.