Oh, dang… “Today’s open-world video games resemble gig economy platforms, with endless task lists to conquer”

@amatecha all the 'gamification' trend of 2010s did was to turn play into drudgery instead of turning drudgery into play.

put the worst elements of games into work -> normalize -> put them back into games, worse than ever

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Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.