@aw Yeah, that is my preferred way of working these days. The only problem is that people still need a public git repository somewhere.

@kensanata true, but I think most developers do have access to this, between free hosts and self-hosting

@aw True. I encounter the problem when I keep role-playing game texts in a repo. Potential collaborators are fellow gamers… and then it starts to break down. I often fall back to "just send me an email with your changes and let me know how you want to be credited" and I do all the merging and committing.

@aw Of course, these people also don't have GitHub accounts so they can't use the web UI to fork and create merge requests, and even if they had accounts, the workflow is arcane.

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