First time generating sounds from the Uxn implementation of Orca! The sounds are coming from Uxn's built-in synthesizer, 4 channels playing basic waveforms.
If you (or someone you know) has moved from an EU country to Sweden to work there as a contractor, please reach out!
My company just confirmed that I can move there if I want to, as long as I am legally registered as self-employed (as I currently am in Spain), so I need to start looking at the possibilities.
Boosts more than welcome :)
Time travel! Feelings! Dialogue, monologue! Adjectives!
If these things interest you, I invite you to read my first, stilted attempt at writing a story in a while, "What All Went Down". Feedback welcome!
My computer says it's about five and a half pages, but I'm not sure I trust it.
And with this we get a 5.3x performance improvement on the draw_rect function!
I may consider moving this vectorization to the line drawing and call that instead, but I'm sure this will degrade the performance.
The things I do for performance: https://git.badd10de.dev/gba-sequencer/patch/?id=f3f221524e6be30217838661b4750820a7bebecf
Made a vegan paella again tonight, just in time for cooking jam!
Today we added my optimised #uxn core to the repo! uxn-fast.c is over three times faster than the standard uxn.c.
The best thing is that it's generated by a script that works on uxn.c, so when you need to change how Uxn works you can edit the concise, human-readable uxn.c and re-run the script to get high performance!
i'm playing with XOR bitfields today!
playground code and sources (uses glslViewer uniforms conventions):
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.