@neauoire @cblgh @Merristasis I was hoping that the constraint would be Hypercard, since it makes it really easy to put up the gallery at the end of it in a way that people can easily look at and experience, and prevents people from going too hard on things like writing 68k assembly for action games.
@cblgh i think it might be possible to write a mud for our system7.5 image using the retro68 toolchain (https://github.com/autc04/Retro68) and the basilisk ii emulator's ethernet driver (https://basilisk.cebix.net/TECH section 6.12).
i kinda feel like experimenting with this for a bit to see how much of a headache it would be
@neauoire @cancel @Merristasis
@eel @cblgh @neauoire @Merristasis I don’t really know how to respond to this. I don’t think an internet-connected social game is in the spirit of this jam at all. And your entry will cease to work in the future at some point. Also it will fail to work for many people due to the extra complexity and setup requirements (local NAT?) I don’t think the web version of the emulator will work with it.
You are instead seeking ways to stretch or bypass the limitations, rather than work with them.
The browser emulator that archive.org uses does not support ethernet or AppleTalk (neither did hardly any of these Macs back in the day.)
There is no universal "point" to the constraints in jams and limitations, that is just your subjective belief
If it can run in the emulator and the constraint is an emulator that totally counts
Let people do what they want, you are merely being discouraging in a way that is not attractive or inviting
Asking people to set up host-passthrough NAT and internet connectivity for Basilisk II to use your entry is not going to be part of the guide for viewing entries, and it won't be possible from the web gallery (which I'm pretty sure we'll make, I think) because it's an esoteric feature that isn't supported.
I'm setting expectations appropriately. Internet connectivity is not meant to be a part of this.
I agreed with neauoire that the entries are Hypercard, not an arbitrary executable. You can probably launch one or hook into it from Hypercard, but it's not really the theme of the jam.
I guess I technically won't stop you from submitting a telnet client for a MUD as an entry, but I doubt anyone would be able to experience it.
@dualhammers @eel @cblgh @neauoire @Merristasis It's running in an emulator. There is no magical way to set up host-passthrough NAT for Basilisk II that doesn't involve the internet and a bunch of platform-specific failure-prone stuff, and it won't work in a web gallery viewer like archive.org's anyway (which is how I expect most people will view the entries.)
@eel @dualhammers @cblgh @neauoire @Merristasis I expect most people will use Basilisk II locally while working on their entries, but I was planning on having a web gallery with virtual floppy disks similar to archive.org's.
Setting up networking in Basilisk II is not a click-and-run experience, and it's not something I'm willing to ask people to do. It would stop 99% of people from viewing the entries, because it's so much harder than just running the emulator.
@cblgh @eel @neauoire @Merristasis I will ask neauoire again just to make sure, but I'm pretty sure we've agreed that the entries have to be Hypercard. I think you should be able to launch into another program from within Hypercard, but again, you will have to consider carefully the theme of the jam and what your real goal is. Remember that it's a weekend jam and you don't have much time -- Hypercard lets you work quickly. Writing an entire text game engine plus the content in 2.5 days...
I think it would have been more rude of me to ignore it and let it turn into a problem of last-minute misunderstanding at the time of submission. I don't want to waste people's time or mislead them.
@cblgh @dualhammers @cancel @eel @Merristasis @flame People should be able to use whatever they want, we can suggest to use Hypercard(that's what you and I will be using), but that's not a hard limitation.
The point is to all work on cool things around the same time, help each other, and do something that is using no colors.
@cancel @dualhammers @eel @Merristasis @flame Ah, so this is just a big misunderstanding, you happen to suggest an art compo, at the same time as the game jam was starting to talked about. When you mentioned the art compo, I thought you were already aware of the game jam ideas floating around. :)
Then yeah, it's fine. We can do both at once.
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