@cancel I have barely enough to even start braining this, but WOW some really cool visuals coming out of this project
@cancel this is an incredible reference of concise explanations and demonstrations of a wide variety of procgen algorithms. are there any major ones you feel are missing or otherwise don't fit this approach well?
@cancel When I finally realized what I was looking at, the multiagent sokoban solver animation blew my mind. Of course the rules wouldn’t care if there was one red element or a dozen. Such an elegant hive mind that never trips itself or gets in its own way any more than it pushes a boulder where it shouldn’t. The problem of pathfinding around other pathfinding agents has always twisted me up and this just mocks the problem.
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