Some progress on Inle, a little arcade game @rek and I are working on.

@neauoire free trick for getting extra memory for the terrain... store the height for each column as a 4-bit difference from the column to the left. you can't do perfectly sharp cliffs with it, but it lets you store a lot more terrain.


@neauoire might not work for what you have, though. but i've used delta encoding for stuff like this in the past :)

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