I write more consistently in my stream of consciousness journaling style. I don't make time for writing blog posts regularly enough. But I am working on trying to keep the muscle active and ready for when I do want to write. Having reminders that you don't necessarily need to be unique or super special in every single post is nice. You can do separate feeds or categories for those more special posts. Allowing yourself to just write and share simple stuff is also good.
On blogging consistently:
hm.... nope that wasn't it.
Or I can just throw out my code and use sokol_gfx
Think I got scaling working a bit better. Now to debug this issue with the aseprite header.
Still haven't quite figured out what I need to do to scale cleanly.
Not scaling the image seemed to help, but I still want to be able to scale small images up more.
I seem to be getting edge bleeding and blurring? Using GL_NEAREST, and no idea why the border bleeds like this. OpenGL/C++.
Bleeding happens even with no scaling of the texture. 🤔
Anyone have good experiences with formatters in C++? I'm using clangformat with clion. Doesn't seem to work as well as gofmt in golang :\
wasm is cool. https://floooh.github.io/sokol-html5/index.html
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.