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This is @grainloom 's art alt! Or @grainloom is @csepp 's social alt! Idk!

To start things off, here is some fanart of I first made because I needed a b&w avatar and then turned into a kind of ars poetica thing. That thing they say about limitations leading to more creativity definitely turned out to be true for this.

I thought this might be of interest to Merveilles folks. A task oriented way of building user facing software.

ORCΞ› on Reform 2, now i just have to learn how to use it ;)

Organizing can become an obstacle. Planning can become procrastination

This has been my lesson this week

"Capitalism's growth imperative stands radically at odds with ecology's imperative of interdependence and limit. These two imperatives can no longer co-exist with each other. Either we establish an ecological society, or society will go under for everyone."

-Ursula le Guin

if you don't write image descriptions, what do you find difficult about them?

I’ve had this camera for over a decade now, and I still love it as much as when I first bought it (more, in fact). I’m planning to keep it for the rest of my life.

"As I now realize, designing a small handheld device [..] requires a tight integration between the electronics side and the mechanical side of the design. You can’t just make one of them and think about the other one later, you need to design both at the same time."

Completely disassembled my T430 this afternoon to get at the bios chip.

Should be able to use a decent WiFi card by this evening.

I always form a more intimate connection to devices that I’ve pulled apart without breaking.

I know them better and appreciate them more.

@dualhammers I write them down, but the answers sparked a whole bunch of new ones that I could ask/have answered right away, which I can never do usually.

I don't really have anyone ever doing code review to my stuff, so it was nice to have someone else question my choices for once.

Been reading Blame! (because of obvious reasons) and I keep thinking that the setting would be great a semi-procedurally generated game with immersive sim mechanics, but when I searched for games like it, I didn't find much. Such a shame, seems like an excellent setting. Even if it just focused on a section of the megastructure or a single story.

So, there's another gamedev project idea to throw onto the unfinished gamedev project ideas pile.

Our friend Chris finally did a write-up of his 16 core Z80 alternate future cyberdeck, and it is absolutely beyond bonkers:

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