the trick is to replace (in your camera frag vertex block) all uses of the `Zoom` uniform by `Zoom*pow(2.0, ZoomFactor)` and add a Linear easing curve to new `ZoomFactor` uniform.
keep ZoomFactor at 0 while navigating for sanity
this toot brought to you by "Qt's InExpo easing curve is a bit rubbish" https://code.qt.io/cgit/qt/qtbase.git/tree/src/3rdparty/easing/easing.cpp#n292
Created a small example file and tutorial on how to use the Softcut library on the Monome Norns.
Excellent analysis of the 737 Max disaster https://spectrum.ieee.org/aerospace/aviation/how-the-boeing-737-max-disaster-looks-to-a-software-developer
Watching an interview with one of my heroes, Andy Lomas, talking about simulating and exploring.
"Most of my own work was interested in things that are surprising and genuinely unexpected."
Hello and thank you for creating this place.
I spend most of my time traveling in search of weird math creatures.
The work you all are doing here really inspires me. Excited to join.
It is harder, more complex, more fun, doesn't track you and you can play it on any device that has a camera: It's called #WildLifePhotography.
Or if you don't have any such device try WildLifeDrawing instead, which the former is a fork of.
Gotta document them all! #Biodiversity
"theMeeting" - a livecode friend brought over some modules to borrow. Was not sure if I would get along with the MN Morphagene but found a nice little feedback patch after a bit. Accompanied by the ALM Mum M8 and a GFI Specular Tempus. #theWorkshop #theStudio https://soundcloud.com/echophons/themeeting
shapes / waves / the space between
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