today i found the most monads online person in existence: Anatoly Fomenko, a russian/soviet mathematician and writer of several pseudohistorical novels about how everything we think happened in the ancient world actually happened in medieval times, who makes impressive gothic art based off topography
@SunSaint this is incredible, kind of protomoiregoth cc @eel
found a lot more here --->
https://sanjindumisic.com/artwork-by-anatoly-fomenko/
released a little racing game with team minit today! $3, all proceeds will go to charity, forever. first up is doctors without borders.
made over the course of a month, i did art + animation
I'm working on project A. It's a tool meant to make project B easier.
B is a nice but not mandatory companion to project C.
I started C instead of finishing project D, which I started instead of finishing project E.
I'll log all of this with project F, which I'm updating for the occasion.
A might resurrect project G, since it's based on it, and delay D and E further.
But project E will benefit from G, B, C and D in the long term.
... yes, my workflow is *complicated*.
Divtech - Fear2
https://divtech.bandcamp.com/track/fear2
#theStudio
Here we go, after 1.5 years and a pile of c++ code later I'm pleased to announced my basilisk story is FINISHED!
"Basilisk collection - From Wikipedia, the free encyclopedia"
https://suricrasia.online/unfiction/basilisk/
There's a beautiful church ruin near my place, This weekend I've been messing with Blender and a 3d scan that I've made recently
One of the most complex parts of Hiversaires is Entente, the self-aware labyrinth, where we use spatial tricks to basically drop the floor from beneath the player's sense of location. Goodbye, bearings. The first time I really understood Entente was when I last ported the game in 2018. That's the threshold where I stand now.
the movement mechanics in walter machado's next game 💦
https://www.youtube.com/watch?v=3H9uLnRrfNE
#theObservatory
i'm astonished that i managed to do this this afternoon. i essentially have a virtual machine for doing turtle graphics built inside pico 8, and then i built an editor that modifies the instruction list for that virtual machine
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