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trying to decide whether i want to switch to SDL or keep using OpenGL directly

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i'm guessing SLD would offer better portability because it supports multiple rendering APIs, but i'm not sure how much less work it is to port something using it in practice

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.