Hia. I'm Alexandria. You may know me from the Slack or from such projects as:
Koios - a universal database-free file tagger
Zhmenu - a robust featureful dmenu-like replacement and input method
Wisp - A fast, smart, lispy HTML output language
SpotifyC (WIP) - C Interface to the Spotify Web API and Spotify command line client
Boosts would be deeply appreciated as more users = less bugs.
We're not meant for this world. We're meant for the stars, the oceans, the manifold geometry unlike those we know. Send me on a modulated beam of light to other solar systems. Upload me into a robotic shark under the ice sheets of Europa. Teach me how to navigate the indefinite orthogonal group, so I can be as familiar as I am with my childhood home.
Velartrill -- on Terminal Codes and why it's easier not to use NCurses
if you unionize at work, they fire you.
if your whole team unionizes, they liquidate the company.
so how do you unionize?
tech multiplies the power of labor,
which multiplies the power of the scab.
while the boss fires unionists,
only the bossless can unionize.
we have created a way of thinking about art which erases its artfulness. instead of encountering a work of fiction as a work of fiction, we encounter it as a kind of history book for an alternate reality. its very nature *as fiction*, as something which is not and does not pretend to be real, which claims to be neither true nor false, which is outside of our productive world, disappears.
we come to think of ourselves, whether readers or writers, as technicians rather than creators. we reduce the work of to a set of data, and its analysis to data collection. writers are praised for producing data which is more coherent (without plot holes or inconsistencies), and which stands out - as data - from other data (this is the emphasis on unpredictable twists). good analysis of art in this framework focuses on collecting the data (establishing lore and timeline, rating their coherence)
@eel just saying it's such a good instance with fascinating people on it. I'd apply but I feel like I have nothing to contribute
sometimes I'm amazed at my ability to write tidy code.
maybe someday I'll learn how to have a tidy room, too
(I strongly suspect it will come down to: less stuff = clean stuff)
these guidelines for making videogames more accessible could apply to all sorts of UI/UX design when you consider games as a subset of human-facing software
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.