The secret to creating highly original work is taking your inspiration from obscure, clumsy works that nobody else has heard of.

I'm about to start work on a game which... I'm shy about even mentioning here what the other major influence is aside from The Witness, but trust me, if you'd played both, it wont seem like a clever trick at all.


Take clumsy, ignored implementations of forgotten ideas and make the less clumsy version of them that the first attempt couldn't have possibly been.

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