The secret to creating highly original work is taking your inspiration from obscure, clumsy works that nobody else has heard of.

I'm about to start work on a game which... I'm shy about even mentioning here what the other major influence is aside from The Witness, but trust me, if you'd played both, it wont seem like a clever trick at all.


Take clumsy, ignored implementations of forgotten ideas and make the less clumsy version of them that the first attempt couldn't have possibly been.

Sign in to participate in the conversation

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.