The secret to creating highly original work is taking your inspiration from obscure, clumsy works that nobody else has heard of.

I'm about to start work on a game which... I'm shy about even mentioning here what the other major influence is aside from The Witness, but trust me, if you'd played both, it wont seem like a clever trick at all.

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Take clumsy, ignored implementations of forgotten ideas and make the less clumsy version of them that the first attempt couldn't have possibly been.

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them. Check out our Patreon to see our donations.