Maybe I should make Witching Lands' cards bigger. They're adorable like this but inherently annoying to handle (shuffling in any usual way is basically impossible) and trying to fit unambiguous visual explanations of the spells onto them is causing me a lot of suffering.

Even the land cards may kind of need to be bigger to make it clear that everyone can crowd into the same tile at once (if they want to)

They are too small, but yet, consider, I love them. No one can deny this logic. I love them.

Show thread

@faun Might be worth trying to swing the other way to tarot sized as an experiment?

@grey It would be fun but absolutely not, hahah, one of the game's main virtues is its compactness, everything compresses down to a couple of decks of cards and whatever objects you have laying around for pieces.

(The only design challenge there is, how do I supply users with ways of easily bundling the cards. Some sort of rubber bands? Could there be something better than that? Some kind of clamps? Probably not.)

@faun @grey The tininess is charming, I love it. How does it create unique bundling issues, I don't follow. A small snug box would look sleek enough, or a tin. Two sleeves fitted perpendicularly could be interesting.

@bee @grey I think I was mainly concerned that they'd need more compartments as they went; each time you create a new land, you need a way to keep it separated from the main land deck... maybe a soft pouch with many pockets would do it.

Hmm a pouch with a long tongue tab thing in it that you wind between the stacks maybe

@faun A pouch is somewhat common for games like this.

Sign in to participate in the conversation

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.