I rewrote the woodslist rust parser ( ) to be safer (zero unsafes now) and simpler, in preparation for using it for receiving potentially untrusted communications in a tasteweb prototype.

I was able to get rid of the thing where it backs out then call into an opaque function pointer for every character. Bafflingly, didn't speed it up. I guess the performance bottleneck is probably memory allocation so if I want to make it faster I'll have to do arena stuff?

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