I am a flame, sometimes a pvmpkin.
I am an artist, designer, post production and vfx artist, colourist, and occasional software developer.
I have worked on videogames and feature films. Trying to work on a my own videogame and feature film.
I have made RAMMA, TAPE, FAERA, and DISPATCH. Working on various other things including UPPÁKOMA an events app for Iceland.
I am the founder of https://www.aeriform.io.
@neauoire do you happen to have a nice method of bouncing between 2 values in 6502 ?
damn I slept on this #hyperjam
1.2 of 4K
a bit more progress— needed to rewrite some stuff but can now spawn different objects, have some of them move independently, have player takes damage on collision and collect keys. starting to actually become a game ?!
needed to strip out and rebuild what I had based on what I learned about setting horizontal position and collision detection. Very happy with how this is now.
I don't believe these is anything much I can do about the black line, apparently there are some hacks to fix it bit I can live with it.
collision detection works
@cblgh may I dm ?
@neauoire I hope this question doesn't come at a bad time
I was wondering if you knew a way to get the inverse of a value, say I increment one value but need to reverse it: so an object moves closer to the player
some more sprites, hopefully there is room
Michael Christophersson— Artist, VFX Artist, Graphic Designer, Motion Designer, Colourist, Indie Dev. ΛERIF°RM
Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them. Check out our Patreon to see our donations.