I am a flame, sometimes a pvmpkin.
I am an artist, designer, post production and vfx artist, colourist, and occasional software developer.
I have worked on videogames and feature films.
I made Tape, Soul of the Beast, Ramma, Faera and DISPATCH. Working on other things including Uppákoma an events app for Iceland.
I am the founder of https://www.aeriform.io
most recent showreel
if you would like to support me
The Whole Wide World will be yours to explore. You’ll be able to go wherever you want... even the room.
A sneaking mission inspired by Metal Gear based on untrue events
currently in development for #minicube64
by Kaspar Wozniak + me
If you said to me I would one day hold a classic monolith Atari 26OO cart with a 4K game I made, despite everything that happened in my life I don’t know if I’d believe you, but after 40 years here it is !
added text rendering demo for #minicube64 to the repo. This is based on the tile renderer and includes setting up lines of text and advancing through on button up. Great for RPGs !
finishing up a text rendering demo for #minicube64 showing how you can set up a scene of dialogue that advances on button up
after fixing a very silly bug I now have Mvrk running in Assimilate SCRATCH and released. I am very happy about this and want to thank everyone that I reached out to about why this was being so weird.
Turns out in OpenCL I needed to not do float2(a,b) but (float2)(a,b) and had no idea
Michael Christophersson— Artist, VFX Artist, Graphic Designer, Motion Designer, Colourist, Indie Dev. ΛERIF°RM
Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.