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Hello—
I am a flame, sometimes a pvmpkin.

I am an artist, designer, post production and vfx artist, colourist, and occasional software developer.

I have worked on videogames and feature films.

I made Tape, Soul of the Beast, Ramma, Faera and DISPATCH. Working on other things including Uppákoma an events app for Iceland.

I am the founder of aeriform.io

most recent showreel
vimeo.com/96968417

if you would like to support me
patreon.com/aeriform
ko-fi.com/aeriform

wanted to share a preview of the long in-development Spectra Volume II light leaks footage

𝐃𝐄𝐀𝐃 𝐄𝐍𝐃
The Whole Wide World will be yours to explore. You’ll be able to go wherever you want... even the room.

𝐃𝐄𝐀𝐃 𝐄𝐍𝐃
A sneaking mission inspired by Metal Gear based on untrue events

currently in development for
by Kaspar Wozniak + me

If you said to me I would one day hold a classic monolith Atari 26OO cart with a 4K game I made, despite everything that happened in my life I don’t know if I’d believe you, but after 40 years here it is !

flame boosted

I'm starting another 6502 minicubejam next month if anyone is interested in doing something for that !

itch.io/jam/minicubejam04

I'm starting another 6502 minicubejam next month if anyone is interested in doing something for that !

itch.io/jam/minicubejam04

@helveticablanc @rutherford finally got the chance to play it on actual hardware, though the colours are wrong because it's NTSC running on PAL system

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here it is 🔥
my own physical boxed copy of my first published solo-dev game Soul of the Beast for the Atari 2600. I am a bit overwhelmed emotionally rn—

You can play and buy it from aeriform.io/beast

W @helveticablanc @rutherford

flame boosted

added text rendering demo for to the repo. This is based on the tile renderer and includes setting up lines of text and advancing through on button up. Great for RPGs !

github.com/aeriform-io/minicub

finishing up a text rendering demo for showing how you can set up a scene of dialogue that advances on button up

flame boosted

after fixing a very silly bug I now have Mvrk running in Assimilate SCRATCH and released. I am very happy about this and want to thank everyone that I reached out to about why this was being so weird.

Turns out in OpenCL I needed to not do float2(a,b) but (float2)(a,b) and had no idea

flame boosted

added some scrolling movement to CTRL, missed the deadline for lowrezjam so there isn't a game here yet just a tech demo

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.