@freedcreative Mhmm, I'm not sure, I don't think the style is so impactful. I can do 3d in moogle for longer on my computer than I can do pixelart in a html5 canvas.
the hardware is a factor too, an nes with ttl logic may consume many times more power trying to compute the same thing that takes a fraction of energy for a raspberry pi to compute
I’m about to hook into teaching open creative software, and I’d also like to talk about shifting towards reducing power consumption too.
I was thinking one way might be, for example, teaching 1 bit pixel art via widely used, familiar software. Then showing how to use the same art techniques on low power software and hardware platforms.
So I was wondering if that’s the art style the best makes that jump.
I installed uxn for the first time this week, and I have a laptop that hasn’t been able to handle common computing tasks since I got it. Thought it might have finally found it’s purpose as a uxn host.
Seeing the pixel art you have produced on there is what made me think of this teaching approach.
Step one was installing uxn last week, but my current setup is 4k so it was teeny tiny. That’s what made me think that laptop I’ve never been able use, but hated to discard or impose on someone else, might be my first sort-of salvage attempt.
It’s too weak to even handle basic web browsing properly, so uxn might make it useful 4 years after purchase!
@freedcreative @neauoire intuitively it feels like retro tech and older art styles should consume less power, and that newer computers throw elecricity away on bloat and inefficient software, but I think we should always question our assumptions, and measure. a lot of that may be correct, or maybe hardware has become many times more efficient, but still consumes more power because it’d doing more.
I wonder if it’s possible to e.g. underclock a raspberry pi for lower power consumption
@neauoire @freedcreative back in the pthee lifetime when I homebrewed gameboy games, the gbc and gba had a “halt” instruction that would stop the CPU, and consequently use less energy- resuming on the event of an interrupt. in principle, if your game isn’t computationally intensive, you halt early to wait for the next frame and consume way less battery power.
on the other hand, many games instead do a “busy loop”, instead of halting at the end of a frame, a loop checks for some condition.
@neauoire @freedcreative a solar powered gameboy by <s>MIT</s> northwestern university of illinois heavily relied on this static halting concept https://www.retrorgb.com/solar-powered-gameboy-concept.html
Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.