I've been learning SwiftUI for the last few months and I feel… guilty about it. This framework is very limited to Apple's ecosystem, and I don't like the direction the company is going. I still find a joy when using some of their products, and especially when using software made by other small developers which runs only on Apple (like Things3)
@gleb each hour spent developing for Apple devices is an hour supporting the battle against the right to repair.
I'm sure you could find similar UI paradigms elsewhere?
@neauoire Flutter is similar, but I am not a fan of Google either. And I doubt their phones are easier to repair.
It would be great if there was an accessible UI framework for building native applications for pocket and desktop computers.
@neauoire I remember reading about it on Wikipedia a while ago.
I will read more, maybe it can solve my problems and keep my mind in peace 😅.
Thank you very much 🙏
@gleb good luck! Rekka and I went down that road a couple of months ago looking for "what comes after Electron", and we found nothing. But maybe the landscape has changed, in any case, I hope you find something that works for you :)
@neauoire thank you! It has to change at some point, there is a limit for how long bloatware can keep bloating. Or at least I hope there is one. Have you studied Haxe during your “what comes after Electron” research?
@gleb yup :) It wasn't a good candidate for us, but it seemed well rounded and a mature graphical devkit for multiplatform applications development. The community is very active.
@eris @eris @neauoire maybe I was wrong about pixels, that statement was just an assumption. In any case, one vendor is better in privacy, another in repairability. I will probably keep my 4 years old iPhone as long as I can. By the time I can't fix it, better Linux-based smartphones may already be available.
@gleb I did a little experiment with Kotlin Native and yeah, it might be new and rough but I'd rather use that than Electron.
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