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Hi, I’m a French game designer/writer working mainly in the serious game/edutainment industry.

On my free time, I develop my own video games and tools, compose electronic music, make pixel/voxel art, build keyboards, grow hops and brew beer.

Computers ate my soul.

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Example of the new "player interest" behavior setting - the purple slimes are set to avoid the player and the red slime is set to seek out the player (both when within a configurable tile range). 😀 #gamedev #indiedev #voxel #godotengine

Currently trying BookStack, and wow, this is a solid self-hosted wiki solution. Clean, simple, I really like it so far:

Found this GIF in a totally random way while searching for something else. It comes from a tool designed to process data cubes.

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This looks like the perfect game jam for me given my little spare time. I'm in!

The Firefox hot fix works, basically you just have to enable data collection to activate it (which is kinda strange and rather convenient for Mozilla, but well...). I'm still surprised I hadn't disabled auto-update on one of my computers, lesson learned.

Finally got Mast for iOS because Amarok kind of sucks on iPhone SE. Turns out it’s slightly better, but definitely not optimized for small screens. I find it okay, but not "beautiful". Sure, there are plenty of cool features, but for a 5€ app I expected a better UI.

I’ve made some unleavened bread with a bit of olive oil instead of salt (the other ingredients being only flour and water). I love the simplicity of this recipe.

200 g of flour, 12 cl of water, a spoon of olive oil, bake 10 minutes at 180°C, that’s all.

Dumb question, how do you unboost something? I guess clicking that boost button again does indeed boost again?

Opuscule 0.3.2 is out! It features various improvements, mainly on the HTML export side.

It's a note-taking/writing tool that can export to text, markdown or html. It's free, available for Windows/Linux/macOs, and made with .

More details here:

Finally getting my shit together and about to push a new Opuscule version. I kept postponing it, because every time I added something, it seemed too minor for an actual release. In the end it's just dumb. Many small updates are better to make a project feel alive.

I’m still playing Caves of Qud. My productivity died a week ago and permadeath is enabled.

I’m busy conquering the world with an army of teleporting, axe-wielding clones of myself that I generate by bending time, thanks to my psychic powers.

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"Free world building idea: Wizards have the same trust in magic that software designers have in software, which is to say, almost none at all."

Apparently this free tool lets you make your own Game Boy ROMs with visual scripting, I still have to try it but this looks insanely cool!

Caves of Qud is so awesome.

I'm now playing as a four-armed, four-legged, corrosive-gas emitting mutant, who butchers his enemies and cook them, and sometimes wears their faces to get discounts from merchants.

I had a fungal infection on my back that took the shape of dozens of talking mouths, who gave me locations of interesting places and told me secret bits of history.

The infection has just been replaced by a giant poisonous stinger, thanks to my unstable genome.

Caves of Qud, tale of Iuresius Show more

Caves of Qud, tale of Iuresius Show more

Cave of Qud, tale of Iuresius Show more

After having died quickly and stupidly over a dozen of times in Caves of Qud, I've finally learned how to build a character able to survive -- for now.

I really like how weird the world is. It's a bizarre blend of sci-fi and fantasy with a post-apocalyptic vibe. Awe and wonders are to be found at every step, if the hardcore old school roguelike genre is your thing.

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Revel in the marvels of the universe.