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So, here comes my new album.

It's a blend of heavily processed live RAV Vast recordings. I'd say it's quite experimental, mostly , though it flirts with while also having a few rhythmic parts.

I made it for myself, on a sudden impulse, with no other goal than to have fun. And maybe a little introspection. It's a mess, but a mess I'm happy with.

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Hi, I'm a French video game designer/writer. I used to work mainly on serious game/edutainment projects. I'm now specializing in worldbuilding, my first love.

I've been dabbling in electronic music for many years, and I recently started to play the steel tongue drum/handpan.

Other interests include weight lifting, pixel/voxel art, beer/kombucha brewing, Toki Pona, mechanical keyboards, bad code and other nerdy stuff. Sometimes, I even try to make my own small games and tools.

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Day 1: Other times, other places.

This is inspired by the first drawing I made for in October. Every day, I'll make a new track after each drawing in chronological order (archived here:

My goal is to get a draft of the soundtrack for the cyberpunk-themed game I'm working on.

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No context sudden need to make a tiny game with jumping voxels and desaturated colors. I've no idea what it's about, except I named all assets in , and my mood was involving some kind of lazy melancholia.

I guess it could become a random walk in a quiet forest, with occasional dialogues and chill beats in the background.

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The more I play non-violent games with no combat system, the more abhorrent I find games with combat systems. Don't get me wrong, both as a player and a designer, I love combat systems.

But the insane proportion of gameplay tied to violence, conflict and exploitation, and the fact it's seen as normal or even desirable in video games culture, make me feel increasingly bad. Is capitalism fun?

What about complex systems to explore empathy, ecological awareness, philosophy, utopia?

I think I've finished to define my conlang's phonetic inventory and alphabet. They're pretty much the same as except for three different phonemes and letters - which already makes it slightly less universal.

The idea is to keep it simple and easy to learn, so I won't diverge too much from a proven formula. Since there will be inflections to express temporality and various information, it will be quite more complex, even if the word count should stay under 200.

Oh no, it’s the day of that weird yearly ritual again, where you’re force-fed some high-density cake that was previously set on fire and that you had to extinguish first with the sheer power of your breath, all while trying desperately to maintain a calories deficit because you’re cutting in order to hypothetically see your hypothetical abs one day, except a couple of weeks at your mom’s place is clearly more fitting for bulking.

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Only a bit over an hour left for the Indiegogo campaign! If you'd like your name in the credits as a backer, be sure to pledge before it's over! 😁👍 Thank you so much again to everyone who has contributed or helped spread the word! 💖

Don’t mistake phonetics with phonology, phones or phonemes. Not to mention the phonetic inventory. Also, no, IPA isn’t a kind of beer, it’s the International Phonetic Alphabet.

I guess I’m writing a linguistics for dummies dictionary now.

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I've always loved the saying "create, don't compete." My hope is that RPG in a Box is never seen as competition to other tools, or even compared to them at all. RPG in a Box comes from within and is meant to serve its own unique purpose!
#gamedev #indiedev

Diving into Mark Rozenfelder’s The Language Construction Kit. I remember ending up on several times over the years, but it always felt awfully complex and daunting. Now, for some reason, it doesn’t.

I guess it becomes much more accessible when you take all the time you need to look up linguistic vocabulary and put everything in a wiki along with your notes on the language you’re trying to create.

Just visited an old friend. I unexpectedly spent the evening playing the RAV Vast while they played the guitar in wild experimental ways (most notably with chopsticks) and another friend who’s a drummer was improvising with various objects. It was the first time I played with other musicians, and we had a massive blast.

Luckily I had brought a recorder, so I captured a few hours of sound. Maybe some kind of live album is on the way. We had so much fun this will likely happen again.

Today I played the RAV Vast casually in front of a few family friends I don’t or barely know. I just improvised. Some took videos, I’m probably on TikTok or some other shitty network, though I can’t say I care.

I was surprised to be confident enough to do it, not to mention without any noticeable error. It still made me realize the limits of my vocabulary and the fact I need to learn some actual songs with a beginning, a decent length and an end, but it felt like quite a big leap.

Conlangs are all fun and laughing until you open a spreadsheet and realize your fancy logic works half of the time, turning half of your compound words system into nonsensical garbage.

Then the real fun begins, because years of spreadsheet use have turned you into a masochist anyway.

While the Sapir-Whorf hypothesis, which states a language defines how its speakers understand the world, has been discussed for decades, it becomes obvious that, in a language with very few words like , adding or removing a word, or even ordering the priority of its meanings, has a big impact.

What if my language has no word for money, death or conflict? These concepts would still exist, but feel alien, and could only be expressed through workarounds. Poetry, maybe?

I'm thinking my conlang might use plural by default, and only allow the notion of self as temporarily frozen parts of an ever-evolving system. It would make sense if the grammar is focused on the concepts of past and future. Not to mention, in this decaying age of late capitalism, I'd like to avoid any emphasis on individuality and explore the interconnection of all things instead.

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If the campaign succeeds and RPG in a Box's development is able to continue, many of these goals will move much closer into sight! I hope to start working on some of them in parallel with the expansion and improvement of existing features.

I don't want any masculine or feminine gender in my conlang. But I'm thinking I may add some to imply past or future states.

So a friend could also be lost, or in the making. Knowledge could be a memory, or a skill being studied. Or I could refer to my former self, or what I could possibly become.

Cyclic properties could also be explored. A friend you see regularly but rarely. A lesson you keep forgetting and relearning. Yourself, struggling to self-iterate and evolve.

I had no idea decimal time had been in use for a few years in France during the French Revolution. Pretty sure I've never heard of this in school. Sure, it's a detail of history, but I find it mind-boggling, kind of magical.

Doing deadlifts in my bathroom while thinking what kind of particles I could combine and repeat in my conlang's grammar to express time in interesting ways. I'm not sure what 15-year-old me would think of current me.

@algernon Haha, the Fediverse is small, turns out I've backed the Model 100 a while ago :)

Said file could likely be optimized to go below 1 Mo, but I'm not sure if I want to minify everything for a tiny gain. I like the idea of people being able to read through the source somewhat easily (it's still a damn mess, but mostly readable.)

Also, more SVG glyphs optimization might destroy the little sanity I have left after what I went through for all 150 words.

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Pushed the latest update of my dictionary to SourceHut. It cracks me up to be using such a complicated versioning system for a single HTML file and a bunch of emojis, but I suppose it could be useful to someone, and it's kind of cool to pretend to be a real developer, I guess?

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@erin Hey, nice to see you here, welcome aboard :)

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Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.