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Day 1: Other times, other places.

This is inspired by the first drawing I made for in October. Every day, I'll make a new track after each drawing in chronological order (archived here:

My goal is to get a draft of the soundtrack for the cyberpunk-themed game I'm working on.

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Apparently it's Friday, so here comes the result of my latest musical adventures.

It's a nearly 11-minute long live steel tongue drum session with unquantized beats and lo-fi textures. It's a bit broken, a bit moody, a bit groovy... And I hope you'll enjoy listening to it as much as I enjoyed making it.

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No context sudden need to make a tiny game with jumping voxels and desaturated colors. I've no idea what it's about, except I named all assets in , and my mood was involving some kind of lazy melancholia.

I guess it could become a random walk in a quiet forest, with occasional dialogues and chill beats in the background.

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The more I play non-violent games with no combat system, the more abhorrent I find games with combat systems. Don't get me wrong, both as a player and a designer, I love combat systems.

But the insane proportion of gameplay tied to violence, conflict and exploitation, and the fact it's seen as normal or even desirable in video games culture, make me feel increasingly bad. Is capitalism fun?

What about complex systems to explore empathy, ecological awareness, philosophy, utopia?

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Hi, I’m a French game designer/writer working mainly in the serious game/edutainment industry.

On my free time, I develop my own video games and tools, compose electronic music, make pixel/voxel art, build keyboards, grow hops and brew beer.

Computers ate my soul.

I've finally finished my playthrough of Eliza, the visual novel involving an AI counseling program. The writing and the voice acting are great, and there are many subtle moments where the limitations of the format are used as immersive tools.

It was quite the emotional journey. I identified way too much with several characters, to the point it was almost painful. I really enjoyed the experience.

Also, special mention to the delightful electronic music gear nerdiness.

There's nothing like a good old Deep Medi compilation to start the day. I haven't listened to these tracks in years, and I still love them.

I still need to dive into uxn, to finish the update of my Toki Pona dictionary, to write loads of missing pages on my website, to get back to the dozen of other projects I've forgotten... Oh well, at least I'm "productive" I guess, whatever that means. Right now, it probably means "I made music every day and it made me happy and I don't care about the rest".

Day 30: Disembody.

This one took me twice the usual time. I wasn't happy with my first attempt and I restarted from scratch. I'm quite happy with the groove, so I believe it was worth it.

Now... It's time to browse everything I did this month and see what I can refine for my game's soundtrack.

Big props to @rpginabox, the game engine I'm using, and to its awesome developer. Check it out if you're into voxels or RPG/adventure games :)

Day 29: Select your vice.

This started a bit like the previous track, except it took another direction. Of course there's once again a cowbell, but it was added last, and this time it gives a dub-like atmosphere.

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Day 28: Wired souls.

This one was really fun to make. It was built around a... cowbell. Which doesn't sound like a cowbell anymore at all. It feels like an old Kompakt track, at least the ones that still play in my head after all these years. The compressor is quite noticeable, the kick and the clicks are indeed rather punchy. I had no idea I'd end up with this vibe when I started, but it appeared quicky and naturally.

I still don't understand my own creative process.

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Day 27: Watch me watching.

That was painful to make. It started fine. Then I ended up changing everything but the beat so many times I've lost count. Now I like these dirty, exhausted sounds mixed with a rather brutal rhythm. It would still need a lot of work to be actually satisfying, but at least I now feel like I haven't lost my time. Ironically, it illustrates very well my mood since this morning.

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Day 26: Electric birds.

This one has a seaside vibe, with a cheesy dreamy synth. Some kind of distant memory of a day at the beach. I like the beat, but the synth needs more work. But of course, as it often happens, the beat is the byproduct of the synth, which was supposed to be the core idea.

It's funny that my creative process often relies on isolating and developing interesting accidents while forgetting the initial goal.

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Day 25: Temporal framework.

Quite happy with this one. It has a few dub-like elements, thought they came up unexpectedly. The bass reminds me a bit of a didgeridoo, I guess that's why the mood feels somewhat exotic to me. There's quite a few LFOs doing their random LFOs things over various parameters, I'm slowly starting to understand how to use them.

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lectronice boosted

When I was a kid, i dreamt of:

- space travel: now owned by billionaire dickeads + the military;

- robots: now owned by Boston Dynamics, Google + the military;

- computers: now owned by Google + the military;

It took me a while to figure that my kid's dream was mostly dictated by imperialist, expansionist, extractivist and militarist propaganda.

Hope generations will dream of soil, funghi, insects, nutrients, species and their beautiful interlocked complexity. so much cooler than computers!

Day 24: Memory engine

I had a hard time with this one. I learned a lot about LFOs, yet I couldn't decide of the best way to use them. There's something I like in there, but every tweak brought new ideas. I could probably make two different tracks built either around the bass or the distant melody.

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Day 23: Data-starved.

Dark and groovy, at least for my standards. Maybe with a hint of Plastikman. That's the kind of techno I'd like to refine. It's funny how hard it was to keep it simple, and even then, it could probably still be stripped down. Minimalism require much more efforts than it may seem. SIlence is frightening.

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lectronice boosted


This years themes are Sea, Soil and Structure.

List of this years games and submissions form are at our website microfictiongames.neocities.or

Can’t wait to see what yall do with it!

Day 22: Mind connector.

This one is on the ambient / down tempo side, even if it started as rather punchy techno. More cowbell, except I found the sweet spot to morph it into a pretty cheesy synth. It feels incomplete but I like this eerie yet warm mood, I think there's much more to explore in these cavernous spaces.

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My 3-year-old wanted a computer, so this weekend we built a laptop. Now they keep sending emails to their grandmother.

Day 21: Engram.

I honestly never thought I'd say one day that I love the cowbell, but its sound has slowly grown on me, especially with loads of reverb. Not to mention the tom, which I'm also starting to like.

This one has an Analords vibe, and it's begging for a TB-303. Maybe I should actually look into this at some point...

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Day 20: Your echo chamber.

Some kind of hip hop beat but with an ambient dub mood, or maybe the opposite. Massive reverb and warm vibes.

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Day 19: Hello monster.

This one is very ambient, and reminds me of Stars of the Lid. It probably doesn't need a beat, but it certainly needs to be five minutes longer.

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This tune is really growing on me. For some reason, I searched for "sad techno", and now I'm haunted.

Day 18: Falling is learning.

For once, I managed to tweak the synths in a way that suited what I had in mind. I like this mood. At some point I'll work on actually playing live, since all I'm doing here is muting and unmuting tracks on a single pattern and quickly recording the result, but I'll keep that for later. I'm already learning a lot regarding rhythmic structures and tracks interactions, which are the point of these short daily sessions.

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Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.