@eq Thanks! No, it was becoming way too cumbersome, I've found a way to make it work with CSS only. Now it's one tenth of the initial size and way faster to use and to maintain. I'll probably make another app for the flashcard-like features I wanted to try to add a while ago.
@RussSharek Glad it works! In the future I hope to develop one, or possibly a few similar small tools, but with a focus on translation exercises. Some kind of companion app with alternate versions of the pu exercises, and maybe of other popular courses.
I like the idea of learning with the help of personal tools I design not only for myself, but also with the goal to be functional enough to be useful to others.
I had noticed the 'flashcard' option of being able to hide various parts of the listings.
Maybe a flashcard list in the same style?
@RussSharek I think I’ll keep a similar organization but with courses at the top, lessons/levels on the second row, and more specific settings at the bottom.
I could try to cram more features in the existing dictionary but for usability I’d like to make one different "tool/page" per function. So we’d end up with some kind of modular mini-website that people could use online, or download the pages they’re interested in for offline use (I still have to work on offline use BTW.)
Makes sense. How modular is this? I have a friend who is working on their own conlang and I wonder if it might be additionally useful to them.
@RussSharek I don't know yet, but my code should be simple enough to be edited easily for any language. I can't write complicated code anyway, I'm not a programmer :)
@RussSharek Haha yeah, good point :) Things you've failed so many times you're now able to output something that looks like what you expected, maybe?
I've found that most creative work is iterative. Whether it's what one expects is an entirely different question...
@RussSharek Yes, we like to put our works in neat little frames (conceptual or physical) to isolate them from the messy process called "life" and make them stand out as meaningful autonomous artifacts, but the truth is the iteration never stops. Not even after your death, since others can get inspired to push an idea further... if your work is meaningful enough, of course.
Meaningful to me or someone else? I have a tough time understanding most people's success and value metrics.
@RussSharek I'd say a work is successful if it is meaningful to others independently of its creator, in a way intended by the creator.
But it's just how I see it. For some creators a work is successful if it makes money, if it reaches a lot of people, if it makes them famous and give them a higher social status... None of these criteria are mutually exclusive.
And somehow, my own work being meaningful and useful to myself can make me happy, and that may be enough.
A further consideration is the idea that meaning derived by an audience can be different than the one intended by its creator. In the case of clown, there's a whole aspect of the work that's about empathetic connection based on the ambiguities in meaning allowing for a shared experience on multiple levels.
@RussSharek Yes, I imagine empathy is actually the clown's main tool, and adjusting the performance to the audience's reactions is at the the core of your art.
For a game designer, I'd say there is empathy when imagining the player's behavior, their understanding of the game's rules, and so on, but we can't be spontaneous. It's guesswork with no immediate feedback, unless we're observing testers playing live. It's some kind of "proxy empathy", I'd say, filtered with a thick technical layer.
Weirdly, sometimes the audience adjusts you in clown. That sort of theater is definitely a sort of collaborative experience between the performer and viewer.
@RussSharek It never really occurred to me that clown is indeed a sort of theater, and perhaps the most spontaneous and generous. In my mind, there’s such a focus on the almost mythical clown character that it tends to hide the art behind, to set it appart in its own universe. I guess this perception comes mainly from a mix of childhood memories and pop culture clichés.
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