Here comes the first iteration of Lunaires, my experimental game that will get a new level every day during October, and possibly more updates and polish after that. Yes, I'm hijacking #Inktober prompts.
For now, it's very short and minimalist, but I'll keep tweaking and adding various things along the way. I suppose it could be somewhat spooky. It's free, made with @rpginabox, and I'll probably release the sources at some point.
Get it here: https://lectronice.itch.io/lunaires
Second day, second level. There are tiny improvements, a lot of ghosts, and possibly a few hidden things. I rather like the idea of adding small random stuff in older areas to slowly flesh out whichever world this is. This might become a habit.
Update here: https://lectronice.itch.io/lunaires
After yesterday's rather spooky ruins, it's time to visit the seaside. The levels of spookiness have yet to be evaluated, but at least there's no ghost. Not at the surface, anyway.
Lunaires now includes four levels, as in October 4th: https://lectronice.itch.io/lunaires
Yes, thanks to this silly project, I'm now aware of the current date.
Today's new level involves some suspicious activity akin to witchcraft, fast-food, or possibly both. It also introduces an incredibly innovative element of gameplay that brings the series to new heights: the fetch quest.
Try the latest version of Lunaires here and see by yourself: https://lectronice.itch.io/lunaires
Also, let me link this toot to day 8 for posterity, because I'm an idiot and failed to make a proper thread for all levels.
Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.