Necklace of lucky death +5, complete 

Please, someone has to stop me before I open an Instagram account and start posting selfies.

I thought it would take me ages to make. It was as easy as it was quick. The size is perfect, spacers have adjusted way better than what I expected, and the knot is invisible. I feel like a 15-year old and it’s amazing.

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Necklace of lucky death +5 

Experimenting with the skull-shaped spacers I’ve just received... Clearly this will end up as a necklace.

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Meanwhile, in the voxellated forest, inhabitants headbang on lo-fi procedural beats and sliced RAV Vast tunes.

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I’ve just made my first gemstone stretch bracelet. Pretty simple, but I can’t decide if there are too many aventurine pearls or not. Maybe two, or even one, would have been enough. Or all three next to each other.

I’ve chosen this stone because the color looked close enough to the Merveilles teal, and also because I like the name. Other pearls are black agate.

I’m waiting for skull spacers for the next ones. The Goth in me was adamant about it.

Due to popular demand (well, just @exquisitecorp actually, but it's more than enough to make me feel happy for the rest of the day) here's a snippet of my latest musical adventures, involving dirty beats and a RAV Vast. Oddly enough, it loops nicely (even if Mastodon doesn't.)

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I'm glad I have no money to spend on a FoldKB kit. I'm also glad it's not available at the moment. I mean, split + ortholinar + rotary encoders + compatible with a standard keyset = the formula that makes me forget I already have too many keyboards.

Learning to play the CAT Vast. Needless to say, this is nearly impossible.

I miserably failed to come up with something playable for the 3 weeks long game jam I've been participating to. I could have uploaded the result, but in its current state it's too broken, both technically and gameplay-wise, so I've decided to take my time to fix it.

On the positive side, I had fun, I learned a lot, and I'll definitely reuse some new tricks in my other ongoing projects. And I like the logo.

As I kept increasing the map's size to cram more stuff and design more intricate levels, I started to feel the need to come back to the dreamlike simplicity of the beginning.

Paradoxically, the world feels endless when it's tiny but floating in a misty void. As soon as it grows bigger than the screen, its physicality turns the poetics of contemplation and mystery into the usual video game exploration trope.

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I've finally updated my English/French dictionary. It now supports sitelen sitelen glyphs in addition to sitelen pona.

I still need to make a single file offline version, and to fix a few minor layout issues, but it works, with a bunch of CSS hacks and zero JavaScript.

It started as an ambient experiment, and it ended up as some kind of techno. I had a lot of fun with the tape mode of the OP-Z, but I've reached that point where I hate the result enough to release it in order to move on.

Maybe I'll put it on Bandcamp with a couple more tracks in this style. But I have to make them first, heh.

In case you're wondering, translating the usual video game options to is hard.

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Meanwhile, in the voxel forest... you don't walk among trees, you walk on them.

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If you ever thought that building a sitelen sitelen totem would give more meaning to your life, I've got you covered.

This block is just one part among others, and stands for "li pona", where "pona" is encapsulated by "li". It likely means something along the lines of "is good".

It took me way longer than expected to make that webring button, so I feel the compulsive need to post it here. I feel like I'm in an alternate timeline now. cc @neauoire

This forest is growing out of control. There are now different height levels and both characters can walk on specific terrain, so you have to swap between them to reach some otherwise inaccessible places.

The lagomorph can hop on logs and the batracian can swim. It's not pictured here because the GIF would be huge, but it works!

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I've tweaked the font to make it rounder and bolder, since the previous version was hard to read in the game.

So for now, we have a confused bipedal bunny and a happy amphibian. No idea what will happen next, but it should be funny.

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Seems like I'm making a custom pixel font for this game. The good thing is uses only 14 letters and capitalizes only names, so it's way faster and easier compared to regular fonts.

I'm trying to give it some kind of natural, script vibe. A bit cryptic, maybe somewhat Elvish. I could have used sitelen pona glyphs, but it would be way too much work for now. I want to have fun making this.

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Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.