Seems like I'm currently obsessed with beats anatomy, so I'm taking some notes on the most basic structures. Maybe someone will find this useful:

I've basically spent the whole weekend making music. I haven't been this inspired in a while. Maybe the many hours spent learning various instruments and techniques with no specific goal over the last few months (years?) are finally bearing fruit... But it's a strange feeling, since I'm now using that good old DAW I wanted to stay away from in the first place. It's funny how knowledge can be transposed from one tool to another once you've learned something worthwhile.

Yesterday I quickly recorded a short RAV Vast session with my phone, lo-fi style, sitting in the grass under the late afternoon sun. One can hear the wind, birds singing, muffled cars sounds, my 3-year old saying random things. It’s beautiful.

It’s not very interesting, at least not technically, but it just feels warm and whole. I’m impressed to see the progress I made, and I can’t wait to record more and slap some chill trip hop beats onto this.

As I kept increasing the map's size to cram more stuff and design more intricate levels, I started to feel the need to come back to the dreamlike simplicity of the beginning.

Paradoxically, the world feels endless when it's tiny but floating in a misty void. As soon as it grows bigger than the screen, its physicality turns the poetics of contemplation and mystery into the usual video game exploration trope.

Show thread

I've finally updated my English/French dictionary. It now supports sitelen sitelen glyphs in addition to sitelen pona.

I still need to make a single file offline version, and to fix a few minor layout issues, but it works, with a bunch of CSS hacks and zero JavaScript.

It started as an ambient experiment, and it ended up as some kind of techno. I had a lot of fun with the tape mode of the OP-Z, but I've reached that point where I hate the result enough to release it in order to move on.

Maybe I'll put it on Bandcamp with a couple more tracks in this style. But I have to make them first, heh.

In case you're wondering, translating the usual video game options to is hard.

Show thread

Meanwhile, in the voxel forest... you don't walk among trees, you walk on them.

Show thread

This forest is growing out of control. There are now different height levels and both characters can walk on specific terrain, so you have to swap between them to reach some otherwise inaccessible places.

The lagomorph can hop on logs and the batracian can swim. It's not pictured here because the GIF would be huge, but it works!

Show thread

I've tweaked the font to make it rounder and bolder, since the previous version was hard to read in the game.

So for now, we have a confused bipedal bunny and a happy amphibian. No idea what will happen next, but it should be funny.

Show thread

Seems like I'm making a custom pixel font for this game. The good thing is uses only 14 letters and capitalizes only names, so it's way faster and easier compared to regular fonts.

I'm trying to give it some kind of natural, script vibe. A bit cryptic, maybe somewhat Elvish. I could have used sitelen pona glyphs, but it would be way too much work for now. I want to have fun making this.

Show thread

No context sudden need to make a tiny game with jumping voxels and desaturated colors. I've no idea what it's about, except I named all assets in , and my mood was involving some kind of lazy melancholia.

I guess it could become a random walk in a quiet forest, with occasional dialogues and chill beats in the background.

You know that feeling when you start diving into Wikipedia and keep going from an interesting article to another, forgetting why you came here in the first place?

I'm suffering from a similar effect when adding notes to my personal wiki. I wanted to simply update an entry before putting it online. I've written three more articles already, and each one is calling for new entries...

I've updated my website, the main addition being a "works" section with a list of my most recent projects and links to their individual pages.

It's still pretty basic, but it provides a bit of context, and it's the first step towards an upcoming "notes" section that will likely behave like a personal wiki.

I'm working on project A. It's a tool meant to make project B easier.

B is a nice but not mandatory companion to project C.

I started C instead of finishing project D, which I started instead of finishing project E.

I'll log all of this with project F, which I'm updating for the occasion.

A might resurrect project G, since it's based on it, and delay D and E further.

But project E will benefit from G, B, C and D in the long term.

... yes, my workflow is *complicated*.

I barely wrote two Gemini pages and I’m already thinking about hacking something to generate a blog-like structure with basic pagination. One more project added to my evergrowing list of new and unfinished projects shouldn’t make a big difference.

Finally making a big update to my website. It may take a while, since I'm browsing through loads of old projects I want to share and organize, not to mention I'd like to add some kind of wiki section.

I think I'll start with the bare minimum and add more content gradually.

I'm thinking about recording a short RAV Vast loop every day to track my progress and spread joy, but I'm not sure if I can handle such a commitment yet.

Though when I remember that in 2017, I designed and posted a new level for my walking simulator / journal every single day, including music, I guess I can do anything slightly less crazy.

Not sure how to call the mental space you're into when you're drawing while listening to your own in-progress music in the background.

Two different projects, two different goals, yet both are deeply interwoven, not only because you're creating both, but because they speak to each other and feed on each other through you.

Apparently, I'm now making some kind of trip hop. Quick and dirty render as usual. I'm having a blast, as I'm starting to understand the vision behind the OP-Z. While it has tons of automation features, it's designed in a way that puts live manipulations first. Traditional "song building" is limited, the focus is on doing crazy stuff within patterns and taming randomness. And it's pure fun.

Show older

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.