Hi friends, I'm inscript. I'm a theorist and writer. My background is in the history of digital audio and critical theory. I'm interested in philosophy, electronic music, and programming language theory. Glad to be here.
like are there abstract pen and paper games?
not sure of the politics around this but v interesting: https://calendars.wikia.org/wiki/French_Republican_calendar
Principles of UI, A Thread:
1. natural mapping
2. visibility of system state
4. constraints and affordances
5. habits and spatial memory
6. locus of attention
7. no modes
8. fast feedback
9. do not cause harm to a user's data or through inaction allow user data to come to harm
10. prefer undo to confirmation boxes. For actions that can't be undone, force a "cooling off" period of at least 30 seconds.
11. measure using Fitt's, Hick's, GOMS, etc. but always test with real users.
its also kind of fun because you can find features that just disappear. its like the coffee maker you are holding just got sucked up by a black hole.
dayjob is transitioning to big name CRM and its crazy to me how over-engineered everything is. like theres so many layers of abstraction that the platform has buried its discoverability in docs about its features. feels like im walking through a very expensive landfill of brand new household objects.
I don't want the site to be an abridged version of 100r.co, I'm working at adding unique content to it, as for now, I'm adding a few favourite recipes.
@detondev A living world takes a lot of time, I have this sort of "rule" that everyday I do at least a tiny improvement. It doesn't have to be a big thing, but at least one thing, it's like breathing life into it by making it change, as I change.
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.