I love Blade Runner game so much, but I had no idea how insane the tech was (this is 1997)
For the curious: I looked at Mike Acton's concurrency slides (https://cellperformance.beyond3d.com/articles/) and implemented several versions of Increment Problem and River Crossing Problem. Some good resources: Game Engine Architecture book, Abrash's Black Book (for free at http://www.jagregory.com/abrash-black-book/), Intel Intrinsics Guide (https://software.intel.com/sites/landingpage/IntrinsicsGuide/), of course https://godbolt.org/ for disassemblies #theFurnace
I spent the last few days practicing concurrency and optimization in C++, reading disassemblies and digging a bit into SIMD. After years of Java, going low level feels like the right direction. #theFurnace
36 - The Infinity Room #theStudio
“What is just one room (my studio) becomes many rooms when working on music.”
“Each track used the same core sounds, but evolves and mutates them in subtle ways, as well as being the direct inspiration for the track that came after.”
Jim Guthrie – Below OST
Build system rant Show more
I tried to build Skia today, that kind of worked, but then I spent the rest of the day trying to build some samples... the build process is so complex that it comes with a meta-build system. It fails on copying a file, because it can't find it's own python script used for copying files (which is there btw) 🤦♂️
If there is something I hate about C++ it's making things build...
@neauoire Thanks for the shout-out on twitter! :)
Did the code end up being useful? (A stepping stone?)
Mapping and Visualization by Scott Reinhard
Night walks around construction sites #theObservatory
@_discovery Hey, would you mind sharing which features of C++11 or later you are using in Luxe or find reasonable? I'm trying to update my C++ skills for games/realtime rendering and can't decide which features are worthwhile.
My plan for 2019:
- less perfection
- more experimentation
- document everything
- get comfortable sharing WIP
Systems, processes, imaging.
Revel in the marvels of the universe.