I had technicians over to fix a broken optical fibre. They pulled out a fusion splicer - this 15cm cube - and the rest was almost like from a sci-fi movie. Not like your regular CAT5 cables... https://youtu.be/f19LYUMPxvQ?t=159
Visuals are based on models and point clouds calculated through photogrammetry. We were planning to record our own footage with a drone, but it crashed and got lost, so instead I used either stock footage or recorded some videos on a beach with my phone. Source videos were processed with Meshroom, which is a really nice open source software for photogrammetry. You can customize the pipeline through a node-based interface and access intermediary results, which provided a lot of flexibility.
Good evening everyone!
I've been away for a while. I got a chance to work on visuals for Clams Casino. The result is eleven videos, one for each track of the new album. You can watch the whole thing on YouTube:
Dear #merveilles neighbors,
If you don't know it already, take a look at (and bookmark) :
It's full of treasures.
"Monoskop Log is a digital library of arts and humanities. It features artists’ books, catalogues, fiction, poetry, video and sound next to critical, analytical and historical writings on arts and culture."
I dug out some magic from my music collection #theStudio
Sword & Sworcery: Moon Grotto by scntfc
James Heather – Ruqia (from Stories From Far Away On Piano)
The whole album is so beautiful, calming, and somehow optimistic and hopeful, for those moments when you feel a bit down and need a boost #theStudio
I love Blade Runner game so much, but I had no idea how insane the tech was (this is 1997)
For the curious: I looked at Mike Acton's concurrency slides (https://cellperformance.beyond3d.com/articles/) and implemented several versions of Increment Problem and River Crossing Problem. Some good resources: Game Engine Architecture book, Abrash's Black Book (for free at http://www.jagregory.com/abrash-black-book/), Intel Intrinsics Guide (https://software.intel.com/sites/landingpage/IntrinsicsGuide/), of course https://godbolt.org/ for disassemblies #theFurnace
I spent the last few days practicing concurrency and optimization in C++, reading disassemblies and digging a bit into SIMD. After years of Java, going low level feels like the right direction. #theFurnace
graphical and computational shenanigans
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