Visuals are based on models and point clouds calculated through photogrammetry. We were planning to record our own footage with a drone, but it crashed and got lost, so instead I used either stock footage or recorded some videos on a beach with my phone. Source videos were processed with Meshroom, which is a really nice open source software for photogrammetry. You can customize the pipeline through a node-based interface and access intermediary results, which provided a lot of flexibility.
@jakub nice details, the project was full of surprises ! Thanks for the refs, I'll dig meshroom and your eventual future post.
A question for the musicians, how did they worked ? It seems there's a granular synth (or an octatrack ^^) in their instruments
@0gust1 Thanks. I didn't talk with Clams personally, I got the finished album in September with a request to make visuals for it. There are interviews with him on Fader, Vice and Dazed, but they don't go into much technical detail, mostly high level process and inspirations.
@jakub Wonderful work Jakub! Mesmerizing and elegant... great stuff.
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