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More Godot shader experiments!

In the process of trying to simulate gravitational lensing around a black hole, I got this (incorrect but pretty) result:

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.