I try and install it, almost two hours later, I can’t get the f***ing thing to run. I get paid to do this for a living, that’s how good at least some people consider me, and yet I can’t draw a picture on the screen because of build errors so complicated I can’t even begin to understand what’s causing them. How did we get here? Why can’t I use my computer to do almost anything that isn’t bootstrapping a web application?!
@jcmorrow this echoes a lot of what I'm thinking these days..
@stephen @neauoire I hear that. Setting things up is always a bit of a struggle. Perhaps this is horribly misguided, but I'd make a comparison: a crayon can be used by a four year old as well as by a master artist. I don't need software that can be used by a four year old, but I'm upset that it requires an advanced degree to express yourself artistically using software.
But I'm taking that what you mean would be to clone that p5js repo, spin a localhost, and run that processing code?
I hope it doesn't require too many weird dependencies, but let's say I went through that process, it's not what I would call painlessly drawing a pixel on a screen.
@neauoire @jcmorrow p5js doesn't have dependencies: https://github.com/processing/p5.js/blob/master/package.json#L136
You need a browser which can support canvas or webgl.
@neauoire @jcmorrow You could also use the canvas API directly: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
I was recently invited to meet with Google's canvas team. They've showed me the megacluster of computers that is required to build and test Chrome.
I've been trying to find a dev solution that isn't so catastrophically energy hungry, so I can draw some pixels on my screen.
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