It's been a while, spring is here and I'm back from hibernation 😄

Here's a simulation I made inspired by the soil's eco system

green : plant life
brown : carbon
white : fungi / microbes
black (empty space) : compost

stuff.kyleperik.com/gameedit/#

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Farm Hack. A worldwide community of farmers that build and modify their own tools farmhack.org

I have never seen a site that says "Welcome to the new site/design/dashboard" that's even remotely new.

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I stand by my position: humans should hibernate in winter. I want to sleep until March.

Anyone know of any conferences in the US that are worth going to? I'm most interested in an open source theme or anything not super "enterprise"

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@TeddyDD @neauoire @stephen @jcmorrow I made a little library for myself to draw pixels on canvas

git.kyleperik.com/kyle/pixelca

Not sure if this is relevant, but this is what I use for many of my projects

@namark I never realized that trick, I'll have to check that out

I've always seen the first example most prominently in the lisp the community, it's one of the reasons I haven't seriously used lisp

@syntacticsugarglider that's interesting, maybe I only feel this way because I stay in my corner of just python, JS and a bit of list

Anyone have any personal opinions on this or have an explanation why the first option might be preferred?

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I think the second example

1. Helps you see where your ending brackets correspond to
2. Prevents long lines

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One thing I just have not been able to understand is why nobody prefers to put your ending bracket on the next line. For example, I think most devs would prefer this

print(func(foo(param_a=bar,
param_b=buzz)))

over this

print(func(foo(
param_a=bar,
param_b=buzz
)))

Hacker news post: Safe interdimensional space travel achieved
Single comment: What a terrible landing page

That's probably why I gravitated towards programming because most people don't have a clue what I'm working on.

I realized I'm actually pretty terrified of others judging my work. When I try to practice drawing or learning a loud instrument I get overwhelmed and I have a hard time getting further. I institutionally have to destroy any evidence of my mistakes.

That's something I should work on.

@faun Using levels is an interesting concept, kind of like your world is hand picked for your level of cruelty 😈

@faun That would be one of the bigger challenges with a game like this, how do you control rampant player killers. My thoughts are that if there is a steep leveling up curve and if weapons and armor are difficult to produce, then it would be difficult to even become powerful enough to be a threat without other's cooperation. Which in that case you become a town of your own and will probably just get taken over by a bigger, friendlier stronghold.

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.