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@namark I never realized that trick, I'll have to check that out
I've always seen the first example most prominently in the lisp the community, it's one of the reasons I haven't seriously used lisp
@syntacticsugarglider that's interesting, maybe I only feel this way because I stay in my corner of just python, JS and a bit of list
Anyone have any personal opinions on this or have an explanation why the first option might be preferred?
I think the second example
1. Helps you see where your ending brackets correspond to
2. Prevents long lines
@faun Using levels is an interesting concept, kind of like your world is hand picked for your level of cruelty 😈
@faun That would be one of the bigger challenges with a game like this, how do you control rampant player killers. My thoughts are that if there is a steep leveling up curve and if weapons and armor are difficult to produce, then it would be difficult to even become powerful enough to be a threat without other's cooperation. Which in that case you become a town of your own and will probably just get taken over by a bigger, friendlier stronghold.
@dym Yeah I suppose you're right 😂
@peregrine Yes that's a fantastic game! I have played that one, and this idea is partially inspired by it
@sylveon Yep, it's pretty heavily inspired by that 😄
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