It's been a while, spring is here and I'm back from hibernation 😄
Here's a simulation I made inspired by the soil's eco system
green : plant life
brown : carbon
white : fungi / microbes
black (empty space) : compost
Farm Hack. A worldwide community of farmers that build and modify their own tools https://farmhack.org
@namark I never realized that trick, I'll have to check that out
I've always seen the first example most prominently in the lisp the community, it's one of the reasons I haven't seriously used lisp
@syntacticsugarglider that's interesting, maybe I only feel this way because I stay in my corner of just python, JS and a bit of list
Anyone have any personal opinions on this or have an explanation why the first option might be preferred?
I think the second example
1. Helps you see where your ending brackets correspond to
2. Prevents long lines
@faun Using levels is an interesting concept, kind of like your world is hand picked for your level of cruelty 😈
@faun That would be one of the bigger challenges with a game like this, how do you control rampant player killers. My thoughts are that if there is a steep leveling up curve and if weapons and armor are difficult to produce, then it would be difficult to even become powerful enough to be a threat without other's cooperation. Which in that case you become a town of your own and will probably just get taken over by a bigger, friendlier stronghold.
@dym Yeah I suppose you're right 😂
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.