HyperCard Sierpinski Triangle.
I couldn't find a bitwise-and function so I had to write my own (limited to 7 bits, for performance).
Generative art in HyperCard?
I managed to fix the bug where the inset-outlines of some segments were not drawn and wrote a quick static-image-gallery generator:
@megabyteGhost This might be easier to use than the github repo I sent you, if you liked the version with missing outlines more, I'll try to replicate that with the new version.
I like this semi-broken version even more than my initial idea of filling out each polygon.
Steps so far:
1. Generate tree in 3d
2. Generate 2d polygons for each segment
3. Generate polygon outlines
4. Convert polygons to pseudo-3d (same z for all vertices)
5. Convert polygons to triangles / lines
6. Raytrace lines in small steps to remove overlaps
After 6h of digging through papers and source code in four different languages, I managed to write an implementation of polygon offsetting that works at least some of the time.
Generating 3D trees with a modified poisson-disk sampling algorithm.
Now I need to find a way to remove the overlapping lines and add some texture / pattern to it.
With a small change to my export configuration (https://www.leonrische.me/pages/org_html_export.html), each page is now exported as .txt and .pdf, too.
I like the idea of .txt websites,
but most of my content contains a lot of images and latex equations.
As a first experiment, I've rewritten my quadtree expansion function to generate ASCII art instead of png images.
Added support for generating png images of colored squares to my rust/emacs generative art library.
Generating good cloze-deletions from the sentences is harder than I thought.
I'll start with a simpler card type that shows a sentence in the foreign language and plays the audio, then prompts for the translation and see how that goes.
superchip with distortion,
mis-using `anticipate` for the glitched effect at the beginning and end.
Quadtrees generated with random context free grammars
(Theoretical) Computer Science, Math.
The simulacrum is true.
Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them. Check out our Patreon to see our donations.