Always remember to rename variables everywhere they are used...
Implemented a drag-and-drop rule editor, similar to the one in "Desert of the Real".
Here I'm dragging patterns and references to rules from the top menu into slots of the first rules.
Each rule has slots for each quadrant and one fallback pattern (on the left) that's used when the squares get too small.
Found and imported bitmap files of all the default fill patterns in HyperCard
The remaining space on the left had the perfect size to fit in four more rules and now there are hotkeys to invert the colors and to change the rendering resolution.
Experimenting with alternative user interfaces
Back to square one, I removed fill patterns because they don't work well when zooming the image.
Combining editor and drawing area was confusing, now the color/rule selector is drawn on top of the quadrant that was clicked in the editor.
@l3kn I'm very happy to hear : )
@l3kn Oh wow 0__0 I'd love to mess with it
@l3kn thsnkd :D
@l3kn wooooooooooooahhhhhhhhh 🔥
@l3kn so swatchtastic
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.