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Hey y'all, I'm Adam!

I make videogames and game engines. If you know me, it's probably from my work on bitsy (

I've also recently taken up photography using a game boy camera (, and am slowly learning linocut printmaking.


Graphing calculators were required in my high school math classes, and subsequently there was a ROBUST traffic in homebrew and pirated calculator games, which we traded over serial port at lunch. You could trace generations of the same game, made by someone now long graduated, slowly hacked and improved and probably still being played by some generation of kids still required to have a TI-84 for physics. I think about this all the time

I posted the whole program source for the snake game I wrote over on cohost, with some more thoughts on CASIO BASIC

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there's something kind of utopian about the way these calculators provide a full programming environment with 4 AAA batteries, and how you can share programs calculator-to-calculator using the built-in serial port

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I picked up this old casio calculator at goodwill and so I’ve been playing with the built-in programming language: CASIO BASIC

"weird game engines say: write a punk song, not an opera" - @ldx in his manifesto In Praise of Weird Game Engines

#Bitsy is a wonderful, *wonderful* game engine for making very personal things and it's one of the most precious things to me in games.

the 67th is open, and this month's theme is jazz - come make a small game with us! <3

I documented some of my recent experiments in reverse-engineering the Print Gocco, a Japanese DIY printmaking tool from the 1970s. You can read about it here:

(you can also play the little manifesto I made for it if you want)

"in praise of weird game engines"

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if you're interested in watching my recent talk about bitsy, there's a recording on the games now! twitch channel :)


Finally migrating properly. I'm Rik, working on a game called Goodboy Galaxy that's coming to the GBA. 👾 🐶 It's a puzzly platform exploration game with some funny little guys.

twitter crosspost:

Since April I've been tinkering with my own interactive fiction engines called Videotome. This week, I wrote a bunch of thoughts on why I made it, other IF engine syntaxes, games in general, and my own creative process. Please enjoy!


My newest game IS OUT.

The Barnacle Goose Experiment
is an abiogensis body horror idle clicker where you play as a researcher in a biodome tasked with generating a world out of their own body.

Music from Ben Babbitt, halina heron, Geotic, Adobo, Jún, Smokey Emery, Sadurn, Zac Traeger, SamanthaZero, and Eli Rainsbury and supported in part by Arts Council England.

Play it free in the browser now -

gandalf... yes... that was what they used to call me...
(smiles sagely)
*i* am

thanks for all the replies to this, folks!

here's what I'm going with for now: feedly for syncing and a web reader interface, and netnewswire as a reader app on my phone

for now I'm just getting my feet wet so I want to keep it simple and see how I use rss / what works for me - perhaps if I really get bitten by the rss bug I'll look into the self-hosting options >:P

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We are looking for small file photographs! We call to overcome the high-resolution regime and propose that small is beautiful! 🤏 🖼️ 😍 🌿

#small #photography #art #fest #joy #permacomputing

🎉 the “made with the Electric Zine Maker” itchio collection has grown to 267 zines!
that’s only the ones i’m able to find. there are EZM zines all over and it’s beautiful. it’s inspiring to see what people make using it. 😊🤩
#zine #webart #tool

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Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.