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Shout out to Burning Wheel for packaging an epub version of the book with the Dungeon World PDF.

There's all sorts of interesting things in Dungeon World, from the GM POV. As a player, though, I think I'd be frustrated with how generic it is as a setting. By design, of course! It's meant to be a flexible PbtA alternative to standard D&D.

My plan is to run the basic version for a short campaign so that we can all get a feel for it, then inject some specific atmosphere, either with an expansion or my own modifications.

Having played a session, one aspect of Dungeon World that I like but didn't fully appreciate from reading the rules is that GMs do very little dice rolling. The only time I rolled dice the entire session was to determine how much damage was done by an enemy attacker. Instead, player actions trigger GM "Moves," and the twists and turns of play emerge primarily from the decisions the GM makes in the course of playing those Moves. Which is interesting, but is going to take some practice to do well.

@lrhodes I guess it depends what you're looking for. Dungeon World was made as a PbtA take on D&D. There are some more focused DW adjacent games with more flavorful classes.... also couple other fantasy PbtAs out there :)

I am personally a big fan of World of Dungeons, but I prefer my rules really light :)

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