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"Over 30 percent of the world’s nearly 1,500 cactus species are threatened with extinction. Unscrupulous collection is the primary driver of that decline, affecting almost half of imperiled species." nytimes.com/2021/05/20/science

Israel/Palestine, cartography 

"Palestinians are also regularly tried for crossing borders that are functionally invisible and whose precise location, for 'security' reasons, they aren’t officially permitted to know."

How Israeli authorities deploy statistical cartography to make the lives of ordinary Palestinians logistically and legally impossible. thereader.mitpress.mit.edu/rem

ttrpg, Dungeon World 

The party's paladin is openly discussing ways to murder the NPC before he can talk, so I'd say it has them appropriately rattled.

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ttrpg, Dungeon World 

That creates enough conflict that we can drive this along to a conclusion, but it also buys me some time. I can see a way through to a potentially satisfying conclusion, but I'd also like a little time to think through the directions in which they were pushing. They were trying to talk him into forming defensive alliances with some gnolls and/or frogmen. Does that lead anywhere fun? Or just open up the narrative indefinitely? Gotta think through some possibilities…

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ttrpg, Dungeon World 

Still happy with some GM moves I made.

The party confronted the Antagonist. I complicated his motives — he wants the MacGuffin to ward off an invasion. But it's Evil, so they don't want to hand it over! They were bogging down negotiating alternatives, but they hadn't been entirely honest with him, so I had them spot an approaching guard, returning with the NPC guide who's bound to blow their cover!

"Oops, all out of time tonight! Guess we'll get back to this next week.…"

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ttrpg, Dungeon World 

Having run one adventure and most of a second one, I'm recognizing that one of my (potentially frustrating) tendencies as a GM is to gallop through the end sessions at a much brisker pace tha the earlier sessions. Part of it is just that I don't want the end to bog down, but part of it is maybe I should be more careful about creating situations where the party needs to travel long distances to get to the final point on their quest.

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ttrpg, Dungeon World 

Coming up on a natural endpoint for the adventure I've been running, so one of my goals was to move the party along toward a climax. And I mostly achieved that, but I worry a little that I'm shortchanging them out of potential detours and General Whatnot.

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Ran across a module that advertised itself as MOSAIC Strict, and while, granted, I've only been actively exploring indie RPGs for a little over a year, I wondered why I had never come across that system before.

Turns out, it's because MOSAIC has only been public since early April, and it's not even a system, per se. Rather, it's a set of principles defining… well, see for yourself: blog.trilemma.com/2021/02/noth

ttrpg, Dungeon World 

Definitely not one of the scenarios I had planned for, but I love it when they pull some left-field business, so I helped them figure out what moves made the most mechanical sense. And I wasn't sure how to progress game if it worked, but I wanted to play it out, so when our wizard rolled a 6 on the key move, I let him salvage the spell with a hard choice.

And it all dovetailed nicely with some of my narrative goals, which is my second criteria for a good session: Fortuity!

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ttrpg, Dungeon World 

Last night, for instance, my players emerged from a dungeon to find that the NPC they had left waiting was now a hostage, and his captors were demanding the macguffin the party had just retrieved in exchange for his life. Character-wise, they were committed to saving the NPC, but they also didn't want to turn over their prize. So they ended up faking its destruction with a magic spell!

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ttrpg, Dungeon World 

What marks a good session for me, as the person running a ttrpg, is surprise. The most enjoyable moments are those when I've put the players in some sort of spot, figured out a few ways they might deal with it, and then have to adjust to some totally cockamamie plan they cook up that I simply had not imagined beforehand. That's the good stuff.

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ttrpg, Dungeon World 

Another Dungeon World feature I need to get a better handle on is tags. Right now, our use of objects in the game is pretty basic, and I suspect there's a lot of dynamism that we're missing out on because we haven't gotten past seeing tags as mostly cosmetic. If anyone knows of any useful resources on that, I'd appreciate a link.

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ttrpg, Dungeon World 

Okay, so we have our heads wrapped around Bonds now, I think. And the upshot is that it seems to encourage players to engage their characters more *as characters*, rather than as diving bells they put on to inhabit the world. Moreover, they're engaging them *collaboratively* — e.g. two of them are explicitly negotiating how to handle a macguffin their characters approach with different attitudes.

Still, writing Bonds is tricky, so I may need to house-rule the process some.

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L. Rhodes boosted

the condition to watch a live bandcamp stream is a 'fan' account there (it's free), but I wonder how many of you have a bandcamp account?

(pliz boost)

Saw this queue of ants entering and leaving this tiny crevice in the pavement at the park today, and the part of my brain that's been broken by running a ttrpg instantly whispered "dwarven halls!"

God help me, I'm thinking of making a ttrpg.

I suppose I could suggest as much on the github page…

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I really like FreshRSS, but I wish there were more ways to apply filters. Like global filters, applying filters to entire categories, or filtering out other RSS item elements.

I'm actually pretty interested in reading one of Swartzwelder's Frank Burly novels, but he self-publishes them, and that doesn't make them particularly easy to get, especially if you refuse to buy from Amazon.

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"Nobody wants to read a book. You've got to catch their eye with something exciting in the first paragraph, while they're in the process of throwing the book away." newyorker.com/culture/the-new-

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.