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I'm a Mexican game and web developer, you cand find me @ ellugar.co

- I have a website about horchata water horchata.club

- I have a podcast about game dev in spanish detreasdelpixel.com

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I just released #Tootle 1.0 (Alpha 1), which aims to be a lightweight Mastodon client for Linux desktops and phones :toot:

You can read the change log and download the sources here: github.com/bleakgrey/tootle/re

A Flatpak version will be prepared soon, so stay tuned :3

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@Lambdanaut We actually have a cactus salad recipe that's really good :)

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I overused co routines in my last unity project so was a little scared of using them on PICO-8 but they are convenient for this game



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I made Sift, an experimental image editor that slices an image into layers. You can offset the layers to generate interference patterns and pseudo-3D effects.
sift.constraint.systems

It uses additive blending and a pixel-based light splitting algorithm. It came out of thinking about how to add depth to a grid of pixels. For more info you can read the release notes (writing.grantcuster.com/posts/) or watch a video tour (youtube.com/watch?v=MJQNnAr40V). As always, I'd love to see anything you make with it.

At the beginning I wasn’t sure about the Toot! app for iOS, but after using it for a bit it really grew on me.

Now I prefer it over mast :)

Getting ready for tomorrow’s lesson on top down movement and game feel.



Not going to finish for tomorrow but happy with how things are shaping up :)



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I created a micro-fansite for my favorite Vespa: phse.net/vespa/

It was fun to experiment with CSS grid in a more creative way than usual.

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It's live!

HTML and CSS simple tips and tricks for your website. :cooldog:

The goal is to help you with easy tricks to make the HTML of your website accessible, readable by everyone and optimized for low bandwidth. I cover a LOT of things in these 20+ pages of text and I still need to add one or two more.

I'll share some parts in the next days, thanks for everyone who took time to proofread this huge beast. :tealheart:

thomasorus.com/html-tips.html

Coded all the UI, now need to do all the logic.
Getting closer to the end of the month



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Web design is a lot more easy when you're not trying to sell people crap they don't need.

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I made an #advancewars fangame that's out now on Itch! Featuring a full campaign with a story prequel to the original Advance Wars. Play it here: lambdanaut.itch.io/picowars

#picowars #indiedev #gamedev #pico8 #pixelart

Concept art for Pico League a PICO-8 baseball game :)

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made a version of the animation in a tweetcart, (tootcart?) which is just a pico8 cartridge in <280 characters:

::♪::cls(7)srand()o=oval
o(16,96,112,120,6)q=-t()/2
for i=-14,14do z=7*sin(q)j=i%5*3+20*sgn(i)e=q/8+i/28o(16,43+j+z,112,67+j+z,0)x=62+48*cos(e)y=72+z+12*sin(e)if(i%7==0)then o(x+2,y-37,x+2,y+15)else
?"♪",x,y+rnd(12)
end end flip()goto ♪

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.