Finally finished the physics for our little frog game.

Wrote a log on how we handle the frog getting squished by a falling game piece and the many ways we try to save the frog.

amano.games/devlog/this-kills-

Spent too much time doing this gifs, but liked the result :) Aseprite is great for editing pixel art gifs

amano.games/devlog/the-collisi

Wrote a new update on the devlog, will sort out getting a RSS feed later this week :)

"About Amano & the collision conundrum"

amano.games/devlog

Used excalidraw.com to draw this and explain how we are handling collisions on our game, at first I tried exporting it to figma and start aligning everything to a perfect grid and then realized that is not necessary at all and looks good enough like this.

Too lazy to do it by hand, quickly hacked this to arrange things by hand.

Made a small website over the weekend to visualize game studios in México.

The info was gathered by the indi-es.com community.

indi-es.com/estudios

Latest build of The Lost night is up :)

lexaloffle.com/bbs/?tid=40800

Now we have a proper ending, would love to see if people think the game is too complicated or confusing

Finally someone is paying me to learn how to do shaders.

It already feels like I pulled up the curtain behind the magic trick

Ported Good enough Minifier for PICO-8 to Node so I can use in my terminal

pahammond.itch.io/gem-minify

git.sr.ht/~afk/gem-p8

Maybe when I have more free time will try to use GO or C to have a single binary instead of relying on Node

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.