After working on this for the past three days I think I'm happy with the results.

The Idris 2 REPL now supports showing help for commands 🙂

With byte.co launching yesterday I figured now would be as good a time as any to get into some visual art.

I'm using nannou, which is a creative-coding framework for Rust.

Here's my first piece, OSCILLATIONS:

You'd think that with all of this space they would have something truly stellar to show for it.

Nope.

This file alone is 385KB and only shows some next-to-useless information about a class.

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It's time for some tool shaming.

At work we use this tool called GhostDoc to generate documentation for our .NET assemblies. I've known that we've used it for a while, but I never really knew much about it.

Today we're prepping a new documentation website, so someone committed GhostDoc's HTML output to the repo.

I couldn't believe my eyes. The HTML folder is 600MB!

If it doesn't look like much has changed here since last time, you'd be almost right.

This is my game running on .NET Core 3.0, which means no more mono for cross-platform support!

It's been a grueling process to get here, but I finally have the groundwork for multiplayer in place!

Back on my gamedev bullshit.

Doing some UI work tonight. It's amazing what things you take for granted using a UI framework that is already built for you (like WPF/WinForms).

SPACE GLOBE

It's been a while since I've made any art. Pretty happy with how this piece turned out. Feels good to be back at it.

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.