I'm working on totally pointless projects right now.
It's fucking great.
Built a little VM in 400 lines of C. Implemented IO, 4 addressing modes and managed to write "Hello"!!
work is a dangerous term, misleading, as good work collapsed into a Graeber-ian (RIP) Bullshit Jobs situation. i've never experienced a job that embraces my desires to do really good, to make great programs, slowly; everywhere everyone expects compromise, shipping it. i slack & dawdle some, a decent but no where near my capabilities employee, & keep trying to scrap together my own more noble expeditious (non-commercial) attempts.
that is the true work, the golden path, whether it be the right & final path, or merely wayfinding, some subharmony of the vast open symphony, or just ill formed screwballing.
@neauoire zachtronics games are very good in this useless, feels like best part of coding, ways so I think he would be about this life.
I remember when notch planned on releasing a game where the spaceship ran his fantasy cpu and you controlled everything with its assembly language. He released its machine spec and nothing else.
@neauoire ...today I watched a couple of youtube videos, and stared blankly at an empty VDMX project
@neauoire Sometimes I have only the faintest idea of what you're doing technically but I always appreciate the care you put into making an image that is an aesthetic object to showcase the work
@neauoire "i'll use a single board computer with no internet to stay focused, but hey, let's put a shark in the background"
@neauoire So I'm supposed to be deciding on what classes to register for by tomorrow. Instead, I am playing with this. Then, as I was about to pause, I find that you've made another commit. Please stop terrorizing me with this fun ;(
@exprez135 Sorry XD I found an issue with the JEQ/JNE opcodes. I won't touch it again for the night.
Tomorrow, I want to implement OS functions so I can draw pixels on the screen.
@neauoire Haha, no problem. All your recent Plan9 posting and stuff like this has led me down some deep rabbit holes, but I'm loving it :) I'm excited to do more with this tomorrow. Learning so much!
@neauoire this is awesome. it reminds me somewhat of how streetfighter 2 and i think some space shooters implemented AI. i am guessing this is for the game mentioned on your website. (apolgoies if you’ve already said this somewhere)
@zensaiyuki I'm not really sure what this is going to be for. It was just curious exploration, I might try to make something like Processing with this.
@neauoire the constraints are pretty similar to Wirth's CPU for the Oberon project.
It's actually specified in an HDL:
You could at one point exchange cash for hardware:
Granted, Wirth's design allows for 1MB RAM for running a graphical, #plan9-like OS on a monochrome 1024×768 display:
The entire thing (kernel, GC, GUI, compiler, and HDL design fits in a few tens of thousands lines of code.
@neauoire it's actually so "plan9-like" because it's what influenced Rob Pike and Russ Cox's design decisions. acme's mouse-driven shell was directly inspired by Oberon's UI. Oberon-the-system and Oberon-the-language have their influence all over plan9 and golang.
A CPU simulator for Wirth's RISC design implemented in <80 lines of code:
More verbosely, in C:
The system is small, but definitely not toy-class. There are real practical considerations that went into its design.
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.