@neauoire

It's like you are writing a game engine for the Game.com.

@neauoire I realized on Tuesday that part of the appeal of these is the subject isn't in pursuit, isn't preoccupied with a goal, and isn't lost in meta. The subject is simply there, presumably by first venturing here, then there, by way of over there.

The world presents the occupant with enormous spaces that connect offscreen. The reward granted for traversal is to exhibit the same qualities as the architecture— stoic, mysterious, amaranthine.

...Hey! I avoided using pronouns!

@rezmason @rek would be proud :)

Yeah, it's more about limnal space than, getting some place or telling a story. I enjoy making these a lot, it's like traveling somewhere.

@neauoire these are all so awesome! you should really checkout sable (the game) if you haven't this really gives me the same feeling as the world that was created in that game.

one question, are you 3D modeling these somehow and converting them to drawings? Your perspective is really great and I'd love to know how you are making these.

@neauoire «The Lighthouse» (2019), directed by Robert Eggers.

@joshauget A bit, I'm not sure if I have it written down online, I'll look through my notes.

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.