Trying to figure out if we could port Oquonie to assembly from javascript.

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The assets will need a near total revamp if we're going to go for a NDS compatible size..

@neauoire If the hit to graphics or audio fidelity are too much, would you contemplate adding support for an extended (but still constrained) graphics mode that would better suit Oquonie?

Worst case scenario, I'm confident C89 + SDL2 will be sufficient

@rezmason Uxn can handle larger spritesheets, if we go larger, we loose support for NDS and GBA which would be a shame.

We're still trying to find the right resolution. I'd prefer to go with uxntal than C for this one.

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