@neauoire free trick for getting extra memory for the terrain... store the height for each column as a 4-bit difference from the column to the left. you can't do perfectly sharp cliffs with it, but it lets you store a lot more terrain.
@neauoire might not work for what you have, though. but i've used delta encoding for stuff like this in the past :)
@cancel Oh! Like an offset from the previous tile! It's a good idea, it would make getting the tiles a bit slower tho, right now space is not really an issue, the entire game is 2.1kb ..
@neauoire That's why I'm not a real programmer! 😜
But it should be simple: draw a circle for ~2 frames, then draw a black circle in its place for ~3 frames, then erase.
Screen shakes are probably easier to start though...
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