@akkartik mhmm, it depends, I'd say time? But uxn just waits if a frame takes longer than expect so it's not really noticeable.

This week, people revealed in the mailing list that they were using fancy stashing techniques to spread logic over multiple frames, I realized that I was using the update vector for almost everything, and maybe I shouldn't do.. that-

I haven't written an application that was larger than 20kb yet, so not space.

@neauoire Do you use any dynamic memory? Like, lines.love is 40KB, but it usually allocates a few tens of MB.

With LÖVE I've been finding that CPU is plentiful -- as long as I don't use too much memory, overloading the GC.

@akkartik I have LOVE installed on the pinebook, but anything remotely "animated" slows down to a crawl.

@neauoire @akkartik ARM GPU drivers on Linux are a bit hit and miss as far as what GL stacks they implement; I think the PBP only implements a few of the GLES stacks which may be an issue for LOVE


@klardotsh @akkartik Love2d has this really bad issue on PB, everytime I start it, it makes the screen flicker white, and after that some program have a hard time recovering, like firefox will not redraw its body unless I resize the window, which is incredibly annoying.

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@neauoire @klardotsh @akkartik mine was running really well with alpine/postmarketos but then it stopped working suddenly. I’ve got the probe to debug it but time is a premium.

@neauoire So starting Love2d destabilizes _other programs_ running on the same computer?!

@akkartik yes, I remember uxn had that same issue a while back, it might be a sdl issue.

@neauoire I've been thinking about this thread today. As I've been spending more time in my note-taking app, my computer has been heating up. I'll probably soon need to dig into the memory footprint of pensive.love. Which makes me wonder what life is like in a parallel universe where I accepted the 16-bit restriction and went with Uxn.

@akkartik I'd prefer to see you build a 16-bit version of Mu based on your own vision of a dream cpu.

@neauoire :pilin: I still miss Mu but nah, I'm done building things to build things for a while. Now I just want to build things.

@akkartik I totally understand.

Scoping uxn to be a year long project turned out to be a good idea, I haven't actually worked on uxn itself since last winter, and it paid itself over many times since in how it allowed me to actually get things done thereafter.

Well, in any case, if you're ever tired of your fancyful 32 bits, I'd be happy to help you figure out how to twist uxntal into fun hings.


Your chart is ready, and can be found here:


Things may have changed since I started compiling that, and some things may have been inaccessible.

In particular, the very nature of the fediverse means some toots may never have made it to my instance, in which case I can't see them, and can't include them.

The chart will eventually be deleted, so if you'd like to keep it, make sure you download a copy.

@ColinTheMathmo To my infinite regret, I accidentally delete-and-redrafted the wrong post so you can't tell what @neauoire is responding to up top. For future reference, here's the question that started this thread:

"On uxn do you find yourself more frequently running out of time or memory?"


@akkartik That's part of the value of Chartodon ... so often it unearths corners of a conversation you never knew existed.


@akkartik If you have a link to the original comment then I can manually cross-link to make the chart more complete.


@ColinTheMathmo That was the problem: I deleted the original by mistake. And it already had responses so I couldn't fix the issue.

Maybe just wire up merveilles.town/@akkartik/1087 and deal with a cycle? 😀

@ColinTheMathmo To clarify, I hit delete-and-redraft on the parent of the comment I intended. When I realized my mistake I didn't actually redraft the comment I deleted.

@akkartik I've updated the chart, but not done anything about tying in other toots.

I hope it's useful as it stands, but if I can do anything, don't hesitate to ask.

@akkartik Just checking that you are aware that clicking on a node will open the toot.

@ColinTheMathmo I wasn't, thanks! I didn't mean to sound like I was requesting a feature.

@akkartik No, I didn't think you were, I just thought I'd mention it in passing because many people see the "SVG" affix and assume it's static.

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