@akkartik mhmm, it depends, I'd say time? But uxn just waits if a frame takes longer than expect so it's not really noticeable.

This week, people revealed in the mailing list that they were using fancy stashing techniques to spread logic over multiple frames, I realized that I was using the update vector for almost everything, and maybe I shouldn't do.. that-

I haven't written an application that was larger than 20kb yet, so not space.

@neauoire Do you use any dynamic memory? Like, lines.love is 40KB, but it usually allocates a few tens of MB.

With LÖVE I've been finding that CPU is plentiful -- as long as I don't use too much memory, overloading the GC.

@akkartik I've been seeing the words garbage collection flying around all day on here, and I went to look it up and I don't understand what they mean.

Is uxn garbage collected?

@neauoire Likely not. It wouldn't work well with 64KB, and 64KB likely won't need it. Forth isn't GC'd.

@akkartik Is C garbage collected? Is garbage collection like, automatic freeing of memory when it hasn't been using for a while or something?

@neauoire Yeah exactly. C isn't, because you have to free() anything you malloc() when you don't need it. (And if you pick the wrong time to do it you can have strange bugs. A lot of Rust's goal is to avoid those strange bugs without runtime overhead. Mu avoided them with some runtime overhead.)

@akkartik I saw your message where you said that Mu had 20% overhead to handle that sort of thiing.

@neauoire @akkartik I think it's nearly impossible to nail it down to a number like 20%; more likely it'd be like 20% in the worst-case scenario or something like that.

also i love the idea of someone building out a whole little virtual machine platform and never having learned what garbage collection is because they never needed it. <3


@technomancy @akkartik well, half the time, I just don't know the terms, like, if someone said "yeah, uxn is garbage collected", I would not have been too surprised.

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